It looked awesome, but the score that came out seems lower than others with a similar set up. This is a brand new build, so I know I have a lot of optimization to do, any help is appreciated! Benchmark below:
Heaven Benchmark v2.1
FPS: 34.8
Scores: 878
Min FPS: 3.7
Max FPS: 82.1
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
CPU flags:
3073MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
NVIDIA GeForce GTX 580 8.17.12.6309 1536Mb
Settings
Render: direct3d11
Mode: 1680x1050 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: extreme
FPS: 34.8
Scores: 878
Min FPS: 3.7
Max FPS: 82.1
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system:
Windows 7 (build 7600) 64bit
CPU model:
Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
CPU flags:
3073MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT
GPU model:
NVIDIA GeForce GTX 580 8.17.12.6309 1536Mb
Settings
Render: direct3d11
Mode: 1680x1050 8xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 16x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Replication: disabled
Tessellation: extreme