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Archived from groups: alt.games.vgaplanets4 (More info?)
a federation / Rebel base building (probably other races too)
This building provide protection for up to 100 K population from attacks
from orbit.
#1 Does it protect Crew, Troop, High Guard ?
#2 Does it protect the 3 land unit type (mech) ?
#3 Does it work 100% (if you have more room in shelter, than what you need
to protect) ?
#4 If not working 100% I I have 2X or more the shelter needed, does it help
to protect the lucky ones that can make it to the shelter before being
attacked.
From Tim site
http://www.vgaplanets.com/v4doc/structshelter.htm
Raid Shelter
Tech Level: 2
Cost: 10mc + 1 Supply Unit
Production: 0
Protects: 100000 Colonists
Maintenance: 0
Limit Per Planet: No Limit
Protects your colonists and troops from attacks from orbit.
Only offers a limited form of protection.
Better than nothing at all. Protects the population from attacks from orbit,
but
is only able to protect the lucky ones that can make it to the shelter
before being attacked.
a federation / Rebel base building (probably other races too)
This building provide protection for up to 100 K population from attacks
from orbit.
#1 Does it protect Crew, Troop, High Guard ?
#2 Does it protect the 3 land unit type (mech) ?
#3 Does it work 100% (if you have more room in shelter, than what you need
to protect) ?
#4 If not working 100% I I have 2X or more the shelter needed, does it help
to protect the lucky ones that can make it to the shelter before being
attacked.
From Tim site
http://www.vgaplanets.com/v4doc/structshelter.htm
Raid Shelter
Tech Level: 2
Cost: 10mc + 1 Supply Unit
Production: 0
Protects: 100000 Colonists
Maintenance: 0
Limit Per Planet: No Limit
Protects your colonists and troops from attacks from orbit.
Only offers a limited form of protection.
Better than nothing at all. Protects the population from attacks from orbit,
but
is only able to protect the lucky ones that can make it to the shelter
before being attacked.