Archived from groups: alt.games.vgaplanets4 (
More info?)
I guess I can give it a go with BUG rather than BUF, but I'm doubting it'll
make a difference. Thanks for letting me know about BUG though, I don't see
that anywhere on Tim's site.
Eric
"Lord Lancelot" <lordlancelot@Nospamthankyou.com> wrote in message
news:ho9pe.4291$_n2.515785@news20.bellglobal.com...
> > What does BUG do? I'm not familiar with that CC.
>
> Short Answer ------> BUG - Beam up food.
>
> Long Answer ALL CC Codes:
>
> SHIP COMMAND CODES
>
> BEAM DOWN
> BDA - Beam down all cargo except ord and guests
> BDC - Beam down Mc's.
> BDF / BDG - Beam down all the food.
> BDM - Beam down all metals and Mc's (except neutronium)
> BDN - Beam down all fuel (excep 60 kt).
> BDO - Beam down all ord (excep 500)
> BDP - Beam down all troops, colonist, HG's and Mc's (in a base of your
> property)
> BDS - Beam down all supplies
>
> BEAM UP
> BUC - Beam up Mc's.
> BUF / BUG - Beam up food.
> BUM - Beam up metals
> BUN - Beam up fuel.
> BUO / ORD - Beam up ord.
> BUR - Beam up repair units.
> BUS - Beam up supplies.
>
> SPECIAL COMMAND CODES
> NCH - Ship doesn't travel in warp chunnel or jump point.
> REC - recharge a minefield within 200LY with fresh ord instead of dropping
a
> new field. The type of minefield will be the type the ship is set to drop.
> RFD RFT RFM RFS can be used by Fuel Refinery ships to control what goods
> will be used to make fuel
> WPF - Ship uses waypont target instead escort target. If ship has not
> waypoint then escort target is used.
> WPP - (Waypoint Priority) ship first go to its waypoints destiny and then
> use the intercept (or escort) target.
>
> RACE SPECIFIC COMMAND CODES
> JOE can be used by a ship with a Jump Point Generator to ensure that only
> escorting ships and wings will jump with the ship.
> JOE command code on a chunnel ship stops undocked pods from leaving with
the
> ship.
> LSD - Colonies: Virgo's light speed ON, even for insanly short distances.
> LSP - Colonies: Virgo's light speed still activated after the movement
> MET - Aczanny: "Cargo Desk" will make pods with metals.
> NID - Q Scavenger ships gets a new Id.
> NOT - Colonies: Stops of training troops in ships.
> R## - Rebel ## (01-30) is the number of the race your ship seems to
> be.You're immune to the damage of their mines.
>
> BASE COMMAND CODES
> TNT - you can destroy a base by setting the command code of the base to
TNT.
> This requires that a ship be in orbit and no colonists on the base.
> GBA - Give Base Away. Your base will be given to any other race with a
base
> on the planet. It will go to any friends you have first,
> if you have no friends it will be given to your enemy. All your assault
> units, fighters, special race buildings, colonists, crew, troops and high
> guard will vanish.
> EPA - causes the base to destroy all smelters and mines. (Curiously
similar
> to the American Environmental Protection Agency.)
> USA - removes labor camps and labor mines from the base.
> CIA / KGB wipes alien hull plans
> DOC destroys old cities, causes all cites to be destroyed. (Not
undercities
> though.)
> NOG stops base gathering stuff from the planet
> ATF removes cantinas
>
>
>
>
>