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I think it was a good idea of Tim to introduce this orbial modes for ships.
On of the main problems one has in modeling the movement are
1) get the movement bounded to the vcr zone
2) find a easy way for ships to flee
3) having simple algorithms at all to save the caculatory affords.
I think if one pick up this idea, enhance it a bit and add the possibility
to have straight line pursuits for single ships then vcr would look much
better and most of us would agree.
I imagine this system of orbital modes as follows ( assuming that the vcr
zone is 2000x2000 square)
Ground attack orbital mode I in range of the ion cannons. This mode all
ships which ground attack "on" have to take while there is a baseshield.
Once it is destroyed such ships are allowed to chose and orbital mode due to
their stand off range. I wish the old strength of Ion cannons back but with
a push back effect the smaller the higher the (total) mass of the ship is.
Ground attack orbital mode II: Due to the LWs range or the set standoff
range. Assignable if hostile base shields are destroyed.
Idle orbital modes. Ships which have no clue what to do at the moment go
into a mode due to their mass: The more heavy the closer to the center (but
above ground attack orbital) and vice versa.
Wing idle orbitals: All most at the edge but in way that their is enough
space for an outer "Flee" orbital.
"Flee" orbital I: Ships which thinks they have to flee from enemies tend to
cycle at largest possible radius.
"Flee" orbital II: All most in the center of the vcr zone. only assignable
if enemy bases are destroyed and after tick 500.
Then there are two pursuit modes:
Straight line and orbital.
In orbital pursuiting ships try occupy the right orbital due to the orbital
of the prey and their standoff. Then they try to reach the same polar angle
as their prey and try to hold the polar angle difference at zero. This way
even faster ships could be pursuited successfully if the slower ships comes
from a lower orbital and faster ships which are intelligent enough could try
to reach lower orbital and hold a polar difference of PI if they think they
have to flee.
Straight line pursuiting is the try to intercept the prey until the set
standoff range on a straight line which of course changes its direction as
the chaser and the prey move.
The ability to change between orbital modes and doing orbital
pursuiting/escaping could be modelled due to ships exp and HGs on board.
Straight line pursuiting could be reserved for for fast small ships which
the right attack and/or evasive bonuses (including exotics) and for wings.
--------------- Flee orbital I
--------------- Wing idle orbital
--------------- Last Ground attack orbitals II / Last Idle Orbitals - for
the lightest ship / Last Combat Orbital
..
..
..
--------------- Ground attack orbitals II ships/wings of base shields are
gone / First Idle Orbitals of the heaviest ships / First Combat Orbitals
--------------- Ground Attack orbital I ships in range of the ion cannons
--------------- Ground Attack orbital I wings in range of the AA guns
--------------- Flee orbital II
--------------- center
GFM GToeroe
I think it was a good idea of Tim to introduce this orbial modes for ships.
On of the main problems one has in modeling the movement are
1) get the movement bounded to the vcr zone
2) find a easy way for ships to flee
3) having simple algorithms at all to save the caculatory affords.
I think if one pick up this idea, enhance it a bit and add the possibility
to have straight line pursuits for single ships then vcr would look much
better and most of us would agree.
I imagine this system of orbital modes as follows ( assuming that the vcr
zone is 2000x2000 square)
Ground attack orbital mode I in range of the ion cannons. This mode all
ships which ground attack "on" have to take while there is a baseshield.
Once it is destroyed such ships are allowed to chose and orbital mode due to
their stand off range. I wish the old strength of Ion cannons back but with
a push back effect the smaller the higher the (total) mass of the ship is.
Ground attack orbital mode II: Due to the LWs range or the set standoff
range. Assignable if hostile base shields are destroyed.
Idle orbital modes. Ships which have no clue what to do at the moment go
into a mode due to their mass: The more heavy the closer to the center (but
above ground attack orbital) and vice versa.
Wing idle orbitals: All most at the edge but in way that their is enough
space for an outer "Flee" orbital.
"Flee" orbital I: Ships which thinks they have to flee from enemies tend to
cycle at largest possible radius.
"Flee" orbital II: All most in the center of the vcr zone. only assignable
if enemy bases are destroyed and after tick 500.
Then there are two pursuit modes:
Straight line and orbital.
In orbital pursuiting ships try occupy the right orbital due to the orbital
of the prey and their standoff. Then they try to reach the same polar angle
as their prey and try to hold the polar angle difference at zero. This way
even faster ships could be pursuited successfully if the slower ships comes
from a lower orbital and faster ships which are intelligent enough could try
to reach lower orbital and hold a polar difference of PI if they think they
have to flee.
Straight line pursuiting is the try to intercept the prey until the set
standoff range on a straight line which of course changes its direction as
the chaser and the prey move.
The ability to change between orbital modes and doing orbital
pursuiting/escaping could be modelled due to ships exp and HGs on board.
Straight line pursuiting could be reserved for for fast small ships which
the right attack and/or evasive bonuses (including exotics) and for wings.
--------------- Flee orbital I
--------------- Wing idle orbital
--------------- Last Ground attack orbitals II / Last Idle Orbitals - for
the lightest ship / Last Combat Orbital
..
..
..
--------------- Ground attack orbitals II ships/wings of base shields are
gone / First Idle Orbitals of the heaviest ships / First Combat Orbitals
--------------- Ground Attack orbital I ships in range of the ion cannons
--------------- Ground Attack orbital I wings in range of the AA guns
--------------- Flee orbital II
--------------- center
GFM GToeroe