CoM Question

Tristan

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Feb 10, 2003
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Archived from groups: alt.games.vgaplanets4 (More info?)

Referring to the guide for CoM found here:
http://www.furfur.demon.co.uk/geop/com/com_guide.htm

Under the "Economy" heading, the 3rd paragraph reads, "The other thing is
the taxation. On board ships, the CoM pay rather good taxes. You get double
the money that they would produce in cities + the normal tax income.
Happyness doesnt seem to be a factor when onboard ships."

OK, so my question... the bit about double the money they would produce in
cities. What does that mean? Does that mean? Do colonists in cities
provide extra taxes or is that referring to the 200 credits cities produce
each round?

Help!
 
G

Guest

Guest
Archived from groups: alt.games.vgaplanets4 (More info?)

Tristan wrote:
> Referring to the guide for CoM found here:
> http://www.furfur.demon.co.uk/geop/com/com_guide.htm
>
> Under the "Economy" heading, the 3rd paragraph reads, "The other thing is
> the taxation. On board ships, the CoM pay rather good taxes. You get double
> the money that they would produce in cities + the normal tax income.
> Happyness doesnt seem to be a factor when onboard ships."
>
> OK, so my question... the bit about double the money they would produce in
> cities. What does that mean? Does that mean? Do colonists in cities
> provide extra taxes or is that referring to the 200 credits cities produce
> each round?
>
> Help!


Cities produce 100mc7 turn per every 100 000 colonists.

On most com ships, 100 000 colonists produce 200mc per turn.


...and all the time they're happily paying you taxes, too.

Skies

Ps. There should also be mentioned (and will be in future) that while
on bases 1/3 of tax money is sent to Galactic Bank, where as on board
ships all the money stays on board.
 
G

Guest

Guest
Archived from groups: alt.games.vgaplanets4 (More info?)

But the growth rates are worse than on planets.

So one good one bad reason.

Lokkee
 
G

Guest

Guest
Archived from groups: alt.games.vgaplanets4 (More info?)

The rebel version the Patriot agro dome produce 50kt.

I believe tim changed this to balance the 3rd party race who have so many
device and abuse so many thing.

But other can confirm that all agro dome ship now produce 50kt food.

"Tristan" <miraumar@korinth.com> a écrit dans le message de news:
d9h367$hbs@dispatch.concentric.net...
> Thanks for the help with the previous question, have a second one...
>
> Regarding the Aquila ship and its aggro dome.
>
> This page http://www.vgaplanets.com/v4doc/shipdev.htm says it produces
> 50kt of food per turn.
>
> This page http://www.vgaplanets.com/v4guide/colonies.htm says it produces
> 20% of cargo size of food, minimum 100kt and maximum 200kt.
>
> Which one is correct?
>
 
G

Guest

Guest
Archived from groups: alt.games.vgaplanets4 (More info?)

The 50 kt is the correct answer. The docs are full of neat little
headscratchers. It is a good idea to master a game with all races as a
test bed. It will also allow you to test things in pretty short order.

Tristan wrote:
> Thanks for the help with the previous question, have a second one...
>
> Regarding the Aquila ship and its aggro dome.
>
> This page http://www.vgaplanets.com/v4doc/shipdev.htm says it produces 50kt
> of food per turn.
>
> This page http://www.vgaplanets.com/v4guide/colonies.htm says it produces
> 20% of cargo size of food, minimum 100kt and maximum 200kt.
>
> Which one is correct?
>
>
 

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