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Is it normal for 3 barb mines to destroy a cube?

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Anonymous
June 27, 2005 6:08:36 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

Is it normal for 3 barb mines to destroy a cube? The math I was given
doesn't ad up. =(100/Hull Size)*(RND*100+100) (RND=0-1) Wich shows
from 4-8 on a hullsize of 2500.

ONE
Object ID# 4266 belonging to race # 13 has struck a mine
belonging to race # 10
Location: 2207 , 3236Ship damage at: 51
Object Name: Annie - 18.2
Class: Annihilation Class Battleship

TWO
Object ID# 4266 belonging to race # 13 has struck a mine
belonging to race # 10
Location: 2207 , 3236Ship damage at: 51
Object Name: Annie - 18.2
Class: Annihilation Class Battleship

THREE
Object ID# 4266 belonging to race # 13 has struck a mine
belonging to race # 10
Location: 2207 , 3236*** DAMAGE AT: 107
*** Object destroyed
Object Name: Annie - 18.2
Class: Annihilation Class Battleship

--
Our ship Annie - 18.2 ID: 4266
is breaking up due to massive hull damage.
Anonymous
June 27, 2005 6:17:03 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

Ops, sorry, ctrl key is sticking. TWO should be
Object ID# 4266 belonging to race # 13 has struck a mine
belonging to race # 10
Location: 2207 , 3236Ship damage at: 61
Object Name: Annie - 18.2
Class: Annihilation Class Battleship
Anonymous
June 27, 2005 8:39:13 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

Well, I know that it shouldn't, but am I missing something? Moving at
speed 90-100 ly through a ~22ly mine field and one ship is gone, the
other is over 50% dmg. (I am use to avoiding mines completely, or
having ships under 100 hull size)
Anonymous
June 28, 2005 3:21:04 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

codynelson@gmail.com writes
>Is it normal for 3 barb mines to destroy a cube?

No!
Anonymous
June 28, 2005 5:39:55 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

KlingonKommand schrieb:
> codynelson@gmail.com writes
>
>> Is it normal for 3 barb mines to destroy a cube?
>
>
> No!

Barb mine damage from hitting them was increased in host 19x IIRC, but
nothing said about the damage no making. Can it be that now have the hull
mass a factor, the bigger a ship the more damage it get from one hit ?
The first hit make 51% damage that mean 1020 KT and the third about 46%
damage that mean 920 KT. Only the second hit seems me as that what I would
await with a increased damage from Barbs with 10% damge menas 200 KT.

How can we look at buggs if Tim not say what shall happen. So I can not
say if it is buggy or not only say ask Tim.

Bye-Bye JoSch.
Anonymous
June 28, 2005 7:27:43 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

You sure they weren't Nova's?

Still it would be over the top I think..

Skies
Anonymous
June 28, 2005 10:12:17 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

They was barb mines that I hit, and let me tell you, this isn't
rewarding aggrisve players one bit but rewarding those with low tech
cheap mine laying ships that sit on less than a handfull of planets.
June 28, 2005 10:58:14 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

Some questions:
Which Race is Race 10? BOT?

Each location that you struck a mine is the same, So did you strike a
mine or was a mine field exploded over you?
I know exploding fields do 1/3 less damage, but is that true for the
BOT doing a cascade NOVA minefield explosion?

Things that would need to read up on:
1) Format of a message received when a minefield is exploded over you.
2) Stats on a BOT NOVA minefield explosion (I haven't got caught in one
yet to know)
Anonymous
June 28, 2005 11:32:52 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

--
GFM GToeroe alias Gabor Törö
gfm@gtoeroe
Brunswick, Germany
"nospam" <j_schwarze_@freenet.de> schrieb im Newsbeitrag news:42c08e43$0$7274$9b622d9e@news.freenet.de...
> KlingonKommand schrieb:
> > codynelson@gmail.com writes

> How can we look at buggs if Tim not say what shall happen. So I can not
> say if it is buggy or not only say ask Tim.

Buggy or not, I only have to think a micro second about it to say that this if true doesn't have to be.

GFM GToeroe
Anonymous
June 28, 2005 3:47:32 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

Just tested it
Anni Cube going speed of 93 through a barb mine field with a radius of
21 that was layed by the crystals (could have picked any race). The
first pass not a single mine was hit, so the 2nd pass at the same speed
same mine field, it hit two. Will test more later with other races and
ships.

Hit #1
Object ID# 666 belonging to race # 3 has struck a mine
belonging to race # 6
Location: 1958 , 2109Ship damage at: 51
Object Name: Annihilation Class Battleship - 27
Class: Annihilation Class Battleship

Hit #2
Object ID# 666 belonging to race # 3 has struck a mine
belonging to race # 6
Location: 1958 , 2109Ship damage at: 60
Object Name: Annihilation Class Battleship - 27
Class: Annihilation Class Battleship
Anonymous
June 28, 2005 4:48:40 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

Hi

In a recent game two or three barb mines destroyed a nexus.
Long time ago a nexus survived 20 or more barb mine hits.

So the last host change has a strong effect on mines.

I think the basic idea is ok. Mines were to weak in the past.
When I attacked enemy hw's with my cubes minefields were irrelevant.
Now your attack must be more elaborate.

It's an advantage for some weak races like crystal.

But now the damage is a bit to high.


Kadesh
Anonymous
June 28, 2005 6:01:56 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

In real life mines are very bad. Some pretty large ships have been sunk by a
single mine hit.

Most of the damage done to a ship (usually) isn't the shell/mine/torpedo
itself, but damage done by fires, flooding and secondary explosions caused
by the hit. In game terms "internal explosion" damage.

So it doesn't bother me at all. If you want to go into a minefield, sweep
it, detonate it or go very slowly.


<codynelson@gmail.com> wrote in message
news:1119964337.545180.256580@z14g2000cwz.googlegroups.com...
> They was barb mines that I hit, and let me tell you, this isn't
> rewarding aggrisve players one bit but rewarding those with low tech
> cheap mine laying ships that sit on less than a handfull of planets.
>
June 28, 2005 6:05:30 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

hmmm, I wouldn't say that crystals are a week race.
i think if you play them right they are one of the strongest...
but anyway. i think 51% hull damage by the first minehit is way too
much. people will just go on sitiing behind their mines like lazy ducks
or go on playing planets 4 like planets 3.
maybe better increase the odds of hitting more mines than increasing
the impact of one.
in a "real" battle big ships wouldn't take that much damage as small
ones but might hit more mines cause they can't outmanoever the mines
quick enough...

criss
Anonymous
June 28, 2005 10:20:57 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

I hardly think a ship that can house more than 2.5 million people would
suffer anywhere near as much damage as something as small as a house .
.. .

I don't think Tim would cater to people who turtle up. No word from
Tim on this, strange. Things as is is most definatly a design flaw or
a bug.

BTW: I like the idea of having bigger ships hit mines a little more
often but for much less damage, it makes sense logicaly. But I would
also like the whole mine field thing based on lightyears travled rather
than ticks.
Anonymous
June 29, 2005 12:03:40 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

When I said "Something smaller than a house" I was refearing to objects
being hit. I gues another example would have been using a M80 to blow
up a lego car vs a real one.
Anonymous
June 29, 2005 5:03:29 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

> i think 51% hull damage by the first minehit is way too
> much.

I seem to recall that mines have a chance to hit the soft spot and
cause a critical hit. That could explain the high damage from one hit.
But then again a Anni doesn't have any soft spots.
Anonymous
June 29, 2005 6:16:04 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

The Xtals aren't a weak race. I think they are probably the second stongest.

The Xtals don't turtle up when played properly. They are one of the most
offense-capable races with their ability to hype-then-strangle (ie lunge out
from nowhere, lay mines and sabotage movement and hyping, grab part of your
own fleet with X-Fields, superlaser your base then fight a battle or two
while you try to get away and most of the ships change to their side.

"Something smaller than a house" can be fairly destructive. A nuclear depth
charge is smaller than a house for example. In real life no one would take
the Yamato nor a CVN into a minefield. Those ships are enormously
destructive to the enemy but very expensive to replace so in RL you wouldn't
put one in a place where a cheap-shot weapon like a mine could take away a
ship that cost a measurable part of your whole empire's industrial capacity.




<codynelson@gmail.com> wrote in message
news:1120008057.549115.171280@g14g2000cwa.googlegroups.com...
> I hardly think a ship that can house more than 2.5 million people would
> suffer anywhere near as much damage as something as small as a house .
> . .
>
> I don't think Tim would cater to people who turtle up. No word from
> Tim on this, strange. Things as is is most definatly a design flaw or
> a bug.
>
> BTW: I like the idea of having bigger ships hit mines a little more
> often but for much less damage, it makes sense logicaly. But I would
> also like the whole mine field thing based on lightyears travled rather
> than ticks.
>
Anonymous
June 29, 2005 9:13:05 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

In real life we aren't flying around in spaceships at super-light speed
and having galactic battles. :-)
Anonymous
June 29, 2005 3:44:52 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

I've continued to "test" it with results about the same, even tested
what happens with smaller ships, like the Quietus Class Cruiser. (hull
mass=340) I don't know how scripting works so I am doing this in game
so it takes a while.

I still would like to know from Tim (who favors aggresive players and
didn't want mines being some all powerfull winning stratigy in and of
itself) So Tim, is this how you wanted the new mine incresses?

Hit #1
Object ID# 732 belonging to race # 3 has struck a mine
belonging to race # 6
Location: 1958 , 2109Ship damage at: 59
Object Name: Quietus Class Cruiser - 33
Class: Quietus Class Cruiser

Hit #2
Object ID# 732 belonging to race # 3 has struck a mine
belonging to race # 6
Location: 1958 , 2109*** DAMAGE AT: 227
*** Object destroyed
Object Name: Quietus Class Cruiser - 33
Class: Quietus Class Cruiser
- - - - - - - - -
Our ship Quietus Class Cruiser - 33 ID: 732
is breaking up due to massive hull damage.


PS, it does not seam to be about speed, I have ran into/through mines
at speed from 40's and also in the 90's with the same result.
Anonymous
June 29, 2005 5:42:58 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

Does the speed of the ship matter for damage done? Or only for Percent
chance to hit a mine?


"Stonetroll" <pihahammer@hotmail.com> wrote in message
news:9c0ca5cf.0506290003.62bdc79e@posting.google.com...
> > i think 51% hull damage by the first minehit is way too
> > much.
>
> I seem to recall that mines have a chance to hit the soft spot and
> cause a critical hit. That could explain the high damage from one hit.
> But then again a Anni doesn't have any soft spots.
Anonymous
June 30, 2005 12:10:17 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

--
GFM GToeroe alias Gabor Törö
gfm@gtoeroe
Brunswick, Germany
<codynelson@gmail.com> schrieb im Newsbeitrag news:1120008057.549115.171280@g14g2000cwa.googlegroups.com...

> also like the whole mine field thing based on lightyears travled rather
> than ticks.
>
It's easier to programm as their is the loop for the MPs anyway...

GFM GToeroe
!