CoM Training

Tristan

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I have read that the CoM train crew, soldiers and HG on their ships. I
cannot find anything on the rate of trainng. Would I train faster on a
planet with training centers or on my Virgo ship?

Anyone know?
 

Doc

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The limits on creating HG:

The amount of food in the base. The more Food the more HG may be
trained
The amount of Troops. The more Troops the More HG may be trained.
(Limited by available Food)
The amount of Training Centers. The more TCs the more HG may be
trained. (Limited by available Troops & Available Food)

You must always have 1 HG in the Base to start training HG. (A training
world without the BOOTCAMP HG will never train new HG no matter how
much food, troops and Training Centres there are on the base. "Learn
the way of the force from a master, you will! eh!")
 
G

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Yes. It is possible to get 1 from 0... though unlikely.
 
G

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A training
world without the BOOTCAMP HG will GREATLY REDUCE THE CHANCE to train new HG
no matter how
much food, troops and Training Centres there are on the base.

Host 193, expeience from a real game called Up front at DrewHead, special
start uo setting, all race started with no highguard, and highguard have
been created, but take time for the first one. So " The master " is wrong on
this one :)

Lord Lancelot

>
> You must always have 1 HG in the Base to start training HG. (A training
> world without the BOOTCAMP HG will never train new HG no matter how
> much food, troops and Training Centres there are on the base. "Learn
> the way of the force from a master, you will! eh!")
>
 
G

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Host 193, expeience from a real game called Up front at DrewHead, special
start UP setting, all race started with no highguard, and highguard have
been created, but take time for the first one. So " The master " is wrong on
this one :)

Lord Lancelot
 
G

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I recall testing this with Cylons, too way back when their HG training
wasn't tied to Kerria. It seemed to work then too.

Skies
 
G

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Yes, in that game all 30 players started with no HG and tech 0 everything.
Many players now have HG. including 2 fed players.

I play the empire, I have scanned many race with high guard, I have seen a
fed with 0 HG and 20 training center generate 1 HG, after many turn of
generating 0, the first one is hard to get, like getting your first million
$ in real life.

As the Empire I had it was easy because of the 1 HG in the shuttle at turn
8.

"Doc" <doconnor76@hotmail.com> a écrit dans le message de news:
1120046328.625366.91790@g49g2000cwa.googlegroups.com...
> Have you even trained a new HG when you had 0 HG?
>
 
G

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> Have you even trained a new HG when you had 0 HG?

Many times actually. It seems the chances aren't too bad, though I've
never seen it create more than one.

Scytale
 
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<david_bandy@hotmail.com> schrieb im Newsbeitrag
news:1120047004.498624.111460@g14g2000cwa.googlegroups.com...
> Yes. It is possible to get 1 from 0... though unlikely.

No, not unlikely! If you have enough food, TC and Troops HG production is
very likely ...

as stated on http://www.furfur.demon.co.uk/geop/v4startup.htm :

Number of HG produced, X = ( Number of Training_Centers ^ (0.8) ) * (
Troops / 100000 ) * ( Race_DeltaTroopsToHighGuard )
Limit = SQR( (Food) * SQR(Race_DeltaTroopsToHighGuard))
If X < Limit Then X High Guard are made
If X > Limit Than Limit High Guard are made
If a HG is already present the # of HG produced is greater. (Don't know by
how much.)


<<<<
Then there even is a race-specific chance that HG will appear even if you
have 1 troop and no food.
(not sure if a TC is needed for this...)

from http://www.furfur.demon.co.uk/geop/vgap4misc.htm :
Then there is random chance that one new high guard (Per Base Per Turn) will
come into existance. . .

v = forcedark + forcegood + leadership - psifactor

If (Rnd * 1000 < v) Or (Rnd < 0.02) Then

If Troops > 0 Then

Guard = Guard + 1

Troops = Troops - 1

End If;

End If



MCD





[remember 10% but i might be wrong here]
[and this is not a HG gathering from a destroyed ship]
 

Tristan

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Followup question to this based on information from this website:
http://www.furfur.demon.co.uk/geop/v4startup.htm

The formulae for calculating how many high guard I will produce on the
ground is:

X = ( Number of Training_Centers ^ (0.8) ) * ( Troops / 100000 ) * (
Race_DeltaTroopsToHighGuard )

So armed with such I can figure out how many high guard I will train in a
turn. Is the formula for crew / soldiers the same but using the appropriate
race number for those types and substituting "Troops" in the above for
either "Crew" or "Colonists"?

Also, specific to the CoM... anywhere that I can figure out their high guard
training rate while on ships?
- I know the Virgo produces 5 per round
- My Saggitarius (loaded with 5mil colonists, 50k crew, 25k soldiers and
1 high guard) produced 0 HG this round
 

Tristan

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Another follow-up question here...

A bit of calculation tells me that over the course of 50 turns (starting
with 4,701,375 colonists) I can produce either:

51,345,285 colonists

or

40,163,499 colonists
4,184,885 troops

Any opinions on which is better and why?
 

RedHerring

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The formula for crew is crew = (number of training_centers) *
Colonist/100000 * (race colonist to crew)
The formula for Troops is troops = (number of training_centers) *
Crew/100000 * (race crew to troops)
Also two other things, the training rate for HG is the X= or the food
food formula which ever produces less HG.
So even if you have 5mil troops and 1000 training centers if you only
have 100 food you will only produce the food formula for HG. Second
thing a Gov center increases the race training rate by 10 for crew, 5
for troops, and 1 for HG.

Only the Virgo produces HG and thats 5 per turn.
 

RedHerring

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Troops always make troops. Look at the formulas. 1mil colonist on a
ship make 5000troops a turn. On the ground the crew to troop is 60 for
the CoM 65 if a Gov cen is on the planet. To make 5000 troops on a
planet you need a training centers and crew. On ship its Colonist to
troops a very BIG advantage early in the game, if you wish to ground
assault or protect your ships/planets from boarding or ground assault.
Plus someone trying to board your ships can never be to sure how many
troops you have on board because of this training.
Also your figure is off I get 51mil colonist in 41 turns at a growth
rate of .06 on a Sagat with no troops being made.
 
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You need food for this too, if I remember right?

Jochen
 

Tristan

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"redherring" <redherring25@aol.com> wrote in message
> Also your figure is off I get 51mil colonist in 41 turns at a growth
> rate of .06 on a Sagat with no troops being made.

They grow at .05 on Sagat. not .06.
 

gary

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Tristan wrote:
> Followup question to this based on information from this website:
> http://www.furfur.demon.co.uk/geop/v4startup.htm
>
> The formulae for calculating how many high guard I will produce on the
> ground is:
>
> X = ( Number of Training_Centers ^ (0.8) ) * ( Troops / 100000 ) * (
> Race_DeltaTroopsToHighGuard )
>
> So armed with such I can figure out how many high guard I will train in a
> turn. Is the formula for crew / soldiers the same but using the appropriate
> race number for those types and substituting "Troops" in the above for
> either "Crew" or "Colonists"?
>
> Also, specific to the CoM... anywhere that I can figure out their high guard
> training rate while on ships?
> - I know the Virgo produces 5 per round
> - My Saggitarius (loaded with 5mil colonists, 50k crew, 25k soldiers and
> 1 high guard) produced 0 HG this round
>
>
>

A Virgo will produce 5 HG per turn if it has colonists or troops aboard,
no other CoM ship will produce HG.
 

gary

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Black No1 wrote:
> You need food for this too, if I remember right?
>
> Jochen
>

I'm not sure, since you now need it to grow I tend to have it aboard
anyway. You don't need food to train cols into crew aboard ship so it's
possible that without food you don't grow but do train troops.

I'm going have to sim that now that you've mentioned it. And also see
whether you now need food for the Virgo training trick.

I'll let you know soon.
 
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The Virgo produces HG from colonists, not troops.

Karnak Prime
 
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Actually the growth rates on CoM ships were changes a while back. It's
6% now on Sagittarius.

Skies
 

gary

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Karnak Prime wrote:
> The Virgo produces HG from colonists, not troops.
>
> Karnak Prime
>

Actually it will produce them from troops too. I've being doing it, with
the current host.
 

gary

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Gary wrote:
> Black No1 wrote:
>
>> You need food for this too, if I remember right?
>>
>> Jochen
>>
>
> I'm not sure, since you now need it to grow I tend to have it aboard
> anyway. You don't need food to train cols into crew aboard ship so it's
> possible that without food you don't grow but do train troops.
>
> I'm going have to sim that now that you've mentioned it. And also see
> whether you now need food for the Virgo training trick.
>
> I'll let you know soon.


No. You can't produce troops (or HG on the Virgo) without food.