G
Guest
Guest
Archived from groups: alt.games.vgaplanets4 (More info?)
From many sims it seems that swarming at same costs against a really tough
object (for example a Virgo with PPC, good PDs, 3000 shield and 12000 armor)
todays is not the easiest.
The reason is that the swarm is not following the target directly enough.
It's more a passing through the combat zone and at the end all swarmers
circle too much distributed on the outer perimeter where the swarmers are
slaughters due two many pair battles.
If the swarm and the main target don't enter the vcr at the same time the
needed number of swarmers increases rapidly. I only found that then a tactic
of splitting the swarm into two parts where one of them enters at tick 0 and
the other part at tick 300 is a more effective way if the attack vectors and
attack plans are choosed carefully. Also the weaponry plays an important
role.
Who can confirm this? Or is there an "easy" swarmer tactic these days?
GFM GToeroe
From many sims it seems that swarming at same costs against a really tough
object (for example a Virgo with PPC, good PDs, 3000 shield and 12000 armor)
todays is not the easiest.
The reason is that the swarm is not following the target directly enough.
It's more a passing through the combat zone and at the end all swarmers
circle too much distributed on the outer perimeter where the swarmers are
slaughters due two many pair battles.
If the swarm and the main target don't enter the vcr at the same time the
needed number of swarmers increases rapidly. I only found that then a tactic
of splitting the swarm into two parts where one of them enters at tick 0 and
the other part at tick 300 is a more effective way if the attack vectors and
attack plans are choosed carefully. Also the weaponry plays an important
role.
Who can confirm this? Or is there an "easy" swarmer tactic these days?
GFM GToeroe