Archived from groups: alt.games.vgaplanets4 (More info?)
Playing a game with host vers. 193 and a friend of mine has mentioned
how virtually no money can be made from contra now. He raised the
(pretty reasonable) point that if it does nothing, why have it?
He suggests replacing it with usable items, like psi-spy ware that
would give bonuses to spying. (basically exotic tech style bonuses).
I would like see something that encouraged trade between players.
ALL contra could be made similar to Spice. IE: it is continually
generated by something (as Amorphs generate spice), creating a
renewable resource. I mean Vaggen War Hounds and Repterren Psi geese
must breed mustn't they? Surely someone somewhere is writing illegal
books or churning out cheap handguns. It could be left as simple as
that, with the owning player then selling off the contra as per
exisiting structure.
OR another alternative: once contra is generated as per above it can be
sold at any market. Price based on the racial contra desires and pop at
the base. The money is then split between the seller and buyer (import
tariffs) as well as increasing happiness at the base where it was sold.
Selling limits kept as they currently are (1 contra per 1000 cols).
I believe there is currently a mechanism by which pods can be landed on
(exploded over?) a base thereby delivering contra and making money for
the pod's owner and crime or maybe unhappiness for the base. Could
this be adapted to allow trade?
This would have the effect of bringing actual trade into the game which
would dilute the pure 'war' aspect but bring an extra level of
interaction to the game.
Thoughts anyone?
Playing a game with host vers. 193 and a friend of mine has mentioned
how virtually no money can be made from contra now. He raised the
(pretty reasonable) point that if it does nothing, why have it?
He suggests replacing it with usable items, like psi-spy ware that
would give bonuses to spying. (basically exotic tech style bonuses).
I would like see something that encouraged trade between players.
ALL contra could be made similar to Spice. IE: it is continually
generated by something (as Amorphs generate spice), creating a
renewable resource. I mean Vaggen War Hounds and Repterren Psi geese
must breed mustn't they? Surely someone somewhere is writing illegal
books or churning out cheap handguns. It could be left as simple as
that, with the owning player then selling off the contra as per
exisiting structure.
OR another alternative: once contra is generated as per above it can be
sold at any market. Price based on the racial contra desires and pop at
the base. The money is then split between the seller and buyer (import
tariffs) as well as increasing happiness at the base where it was sold.
Selling limits kept as they currently are (1 contra per 1000 cols).
I believe there is currently a mechanism by which pods can be landed on
(exploded over?) a base thereby delivering contra and making money for
the pod's owner and crime or maybe unhappiness for the base. Could
this be adapted to allow trade?
This would have the effect of bringing actual trade into the game which
would dilute the pure 'war' aspect but bring an extra level of
interaction to the game.
Thoughts anyone?