Archived from groups: alt.games.vgaplanets4 (More info?)
Enforcer have Grav mine layer
it is not checked on your sheet
"Amaranthine" <amaranthine1@yahoo.com> a écrit dans le message de news:
1120677046.630600.196870@f14g2000cwb.googlegroups.com...
> I've made additions to the matrix at
> http://www.furfur.demon.co.uk/geop/vgap_devices.pdf > I've sent it to Paul and it should be up soon.
>
> I believe I've added everything requested in this topic
> http://groups-beta.google.com/grou [...] 4b4d6f4dc2 >
> Any further corrections/additions/requests?
>
Archived from groups: alt.games.vgaplanets4 (More info?)
Hey that is pretty cool, I was actually thinking what races had agro
dome, and started making a simular one for grgzone. (web page
formatted) But was more along the lines of clicking a link on the
Device name, and see a list of all ships and races that have that
device. It isn't realsed yet because I'm lazy.
Archived from groups: alt.games.vgaplanets4 (More info?)
I love your new updated version !
Very nice to have added the super weapon and all next to each other.
But,
1-) I would like all the mine laying device and mine sweeping and
destabilizer and maybe detector to be next to each other like the SW.
2-) Maybe if you could add a number for each race like Solar Federation 1,
Lizards 2
and at the bottom of each page have only those number, to help spotting to
witch race the device belong too.
Archived from groups: alt.games.vgaplanets4 (More info?)
Good work! I checked this before your update and found some things
missing.
Before your update:
Borg
Missing: Gravity Well Generator
Evil Empire
Missing: Bioscanner
Doesn't have: Mind Crusher
Robot
Missing: Barbitic Mine Dropper (Nova)
Missing: Bioscanner
CoM
Missing: Mine Sweeper Array
I think Feds, Lizards, Birds, Stormers and Privateers had one device
missing between them, but can't find in my notes what it was. Didn't
check the 3rd party races.
Archived from groups: alt.games.vgaplanets4 (More info?)
All 7 devices related to minefields are now grouped.
A number has been added under the race name and at the bottom of each
page. Also the race names have been oriented totally vertical to make
it easier to tell which line goes with which race.
Archived from groups: alt.games.vgaplanets4 (More info?)
Added the missing devices brought to my attention by Skies, soxee and
Scytale.
Renamed Enforcers UEA. Originally went with Enforcers because of UA
was already in use.
Also added the Laser Mine Dropper which, for some unknown reason,
wasn't even on the list. Crystals, EE and Rebels have it of the
original races. Most of the 3rd party races have it. 4 do not (UA,
Draconian, UEA, IMT).
Paul is out of town for several days, so it won't be updated on the
site until he gets back.
Archived from groups: alt.games.vgaplanets4 (More info?)
That was fast.
I Can't wait for that update. (nice idea to make the name totally vertical)
Thanks
"Amaranthine" <amaranthine1@yahoo.com> a écrit dans le message de news:
1120836345.642178.20100@g14g2000cwa.googlegroups.com...
> All 7 devices related to minefields are now grouped.
>
> A number has been added under the race name and at the bottom of each
> page. Also the race names have been oriented totally vertical to make
> it easier to tell which line goes with which race.
>
Archived from groups: alt.games.vgaplanets4 (More info?)
Thanks.
The updated grid is now up at KlingonKommand
(http://www.furfur.demon.co.uk/geop/vgap4.htm).
There is also a sheet listing changes in happiness that come from Tax
Rate for the different races and natives.
Archived from groups: alt.games.vgaplanets4 (More info?)
I'M 100% happy with your latest version !
Thanks for putting the Dry Dock information.
I strongly suggest to all serious vgap 4 players do download the latest copy
and print it.
It's even more valuable to new player like me.
A big thank you.
"Amaranthine" <amaranthine1@yahoo.com> a écrit dans le message de news:
1121183434.244151.38150@g47g2000cwa.googlegroups.com...
> There will be a few additional tweaks put up on (probably) Thursday
> evening.
>
P.S.
I think we already have your updated version online.
Maybe if you had a version number on the top corner of the first page (and a
release date), it would be easier for the vgap players to know what version
they have...It would be nice when you announce a new version in the
newsgroup to tell the new version number.
Archived from groups: alt.games.vgaplanets4 (More info?)
This sheet have new and invaluable information (fo me and probably for most
players).
Its also a must have and print.
You should post a new thread for this new information sheet, some player may
miss it in this long thread.
Archived from groups: alt.games.vgaplanets4 (More info?)
Holojammer should be renamed Holo Jamming Device (has in raceview and Tim
device explanation list)
Tachyon Scanner should be renamed Tachyon Emiter (has in raceview and Tim
device explanation list)
Birdmen are missing there bio scanner.
COM are missing there Unicorn (the Unicorn is not listed at all on your
sheet)
UEA is missing:
Alchemy Forge
Contraband Lockdown (from Sergeant at arms)
DTMS-N fuel Converter
Dust Off
Mobile Ord Factory
Mobile Repair Plant
Tachyon Emiter
"Sergeant At Arms Class Strikeship The Sergeant At Arms is a solid and
flexible warship. Well armed and protected its a very solid warship that is
able to hyperjump on its own up to 600 light-years. The Sergeant At Arms
takes on many of the roles of the Arbitrator, as the SAA is a much heavier
warship its better suited to heavy engagements. The Arbitrator will still
see use in hunting down agile and lighter targets though. Don't forget the
always on Contraband lockdown device with a range of 100ly!"
Archived from groups: alt.games.vgaplanets4 (More info?)
Lord Lancelot schrieb:
> UEA is missing:
>
> Alchemy Forge
> Contraband Lockdown (from Sergeant at arms)
AFAIR the UEA Contraband Lockdown is implemented on the Law Dog and not on
Sergeant. IIRC I heared it was an error, but will not corrected.
IMHO it is not the same as say the Contraband Lockdown of the EE, as this
have 200 LY rage and can be switched on and off.
> "Sergeant At Arms Class Strikeship The Sergeant At Arms is a solid and
> flexible warship. Well armed and protected its a very solid warship that is
> able to hyperjump on its own up to 600 light-years. The Sergeant At Arms
> takes on many of the roles of the Arbitrator, as the SAA is a much heavier
> warship its better suited to heavy engagements. The Arbitrator will still
> see use in hunting down agile and lighter targets though. Don't forget the
> always on Contraband lockdown device with a range of 100ly!"
Archived from groups: alt.games.vgaplanets4 (More info?)
Thanks for the correction, than maybe Amaranthine should add a new device
name : Contraband Lockdown* (100 Ly)
* = The UEA ship Law Dog as an always on Contraband lockdown device with a
range of 100ly.
"nospam" <j_schwarze_@freenet.de> a écrit dans le message de news:
42de4210$0$15211$9b622d9e@news.freenet.de...
> Lord Lancelot schrieb:
>
>> UEA is missing:
>>
>> Alchemy Forge
>> Contraband Lockdown (from Sergeant at arms)
>
> AFAIR the UEA Contraband Lockdown is implemented on the Law Dog and not on
> Sergeant. IIRC I heared it was an error, but will not corrected.
> IMHO it is not the same as say the Contraband Lockdown of the EE, as this
> have 200 LY rage and can be switched on and off.
>
>> "Sergeant At Arms Class Strikeship The Sergeant At Arms is a solid and
>> flexible warship. Well armed and protected its a very solid warship that
>> is able to hyperjump on its own up to 600 light-years. The Sergeant At
>> Arms takes on many of the roles of the Arbitrator, as the SAA is a much
>> heavier warship its better suited to heavy engagements. The Arbitrator
>> will still see use in hunting down agile and lighter targets though.
>> Don't forget the always on Contraband lockdown device with a range of
>> 100ly!"
>
> Bye-Bye JoSch.
>
Archived from groups: alt.games.vgaplanets4 (More info?)
UEA lock down on Law dog, not on Sergeant.
"Lord Lancelot" <lordlancelot@Nospamthankyou.com> a écrit dans le message de
news: yqEDe.7873$je2.749983@news20.bellglobal.com...
> Thanks for the correction, than maybe Amaranthine should add a new device
> name : Contraband Lockdown* (100 Ly)
> * = The UEA ship Law Dog as an always on Contraband lockdown device with a
> range of 100ly.
>
Archived from groups: alt.games.vgaplanets4 (More info?)
I'll leave it on the same line as the Evil Empire version. I've left
out the racial variations on the Devices. Or, rather, I combined all
variations on a single device under one listing.
Thanks for all your editing work. I have no idea how I missed so many
UEA devices. I'm hoping I didn't mark them under a different race by
mistake. It didn't appear so, as I'd assume I would have marked to one
side or the other, and there were few overlaps between those races.
I'll get this update sent in to Paul.
Lord Lancelot wrote:
> Thanks for the correction, than maybe Amaranthine should add a new device
> name : Contraband Lockdown* (100 Ly)
> * = The UEA ship Law Dog as an always on Contraband lockdown device with a
> range of 100ly.
Archived from groups: alt.games.vgaplanets4 (More info?)
I made the corrections.
I also added 3 new entries:
L. Weapon (2000kt)
L. Weapon (700kt)
L. Weapon (800kt)
I considered an entry for the 150kt mounts as well, but only the Robots
do not have such mounts and they have the 2000kt mounts on a low enough
tech hull to make that irrelevant. So I just listed the super heavy
mounts.
You are about to answer a thread that has been inactive for more than 6 months. If you still wish to proceed, please ensure that your posting is original and does not duplicate or overlap any prior responses to this thread.