Archived from groups: alt.games.vgaplanets4 (
More info?)
> (Rebels are immune to the Dark Sense? Not sure about that...)
>
> No they are not immune. Tested this with starting ships and HB's around
> EE base and ships. EE are able to see Fatso's weapons just as well as
> the other races.
I couldn't find anything on Tim's site saying that Rebels should be immune
to this, were they supposed to be?
>
> Symptom: sometimes, you boost a pod to a ship which is hyperjumping the
> same turn, and it does not dock before the ship HYPs, and gets left
> behind.
> Cause: Migs (for example) can move at speed 90. EE Pods can only move
> at speed 35. If the Mig has its warp engines turned on as well as its
> hyperdrive, it outruns the pod, and the pod never catches up
> Note: this used to work until hyperjump movement was changed to happen
> mid way through movement, at phase 100.
> Solution: Set Mig's warp speed to zero and wait for the pod to be
> docked before hyperjumping away. it takes an extra turn.
Pods should *always* dock to a ship before it starts to move, so long as
that ship is over the base the pod was launched from. I recently tested this
out, and there's a note in the Host Order of Events.
> Untested idea: you used to be able to save a turn by launching the pod
> set to dock with a hypership but boosted to the destination planet and
> set to land there. It would arrive with thrusters off and form a base
> immediately. This no longer works. - I wonder if you could do that by
> setting the Mig's speed to 35? Must try that...
>
> Tested 4 migs with various speeds all with hype on. The pods were all
> lauched in the same turn as the migs moved.
>
> Delta = 0 speed - pod docked with mig and landed at planet.
> Omega = 90 speed - pod docked with Mig and landed at planet.
> Sigma = 35 speed - pod docked with Mig and landed at the planet.
> Tau = 0 speed - however, pod boosted to Mig. Pod undocked itself at
> planet, but is still in orbit.
The first three make sense to me if the ships wer eover the base the pods
were launched at. Pods inherantly have their boosters on. I am assuming the
fourth ship was away from the planet the pod was launched from since you say
it boosted to it? Did you have the drop target set to the planet you wanted
the pod to land at for the fourth ship?
Regards,
Eric
> I have currant updates.
> Robert.
>