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bad blood and labor camps

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Anonymous
July 13, 2005 2:32:54 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

suggestion: let the odds for producing money/ supplies be calculated for
each labor camp in the base.

=> would lead to a constant flow of cash that would still depend on the
amount of bad blood.

More about : bad blood labor camps

Anonymous
July 14, 2005 8:59:26 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

What exactly do you want to fix with that?

Jochen
Anonymous
July 15, 2005 2:00:09 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

"Black No1" <keineahnungwas@gmx.de> schrieb im Newsbeitrag
news:1121385566.824913.118880@g14g2000cwa.googlegroups.com...
> What exactly do you want to fix with that?
>
> Jochen
>

as it is right now, money produced by labor camps is highly unpredictable
(at least when bad blood is low).
So besides some ideas that bind the odds of rioting to, say, troops or HG
present my idea of calculating the
odds of rioting for each labor camp in the base would lead to a more
constant flow of mc/ supplies.

MCD
!