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Archived from groups: alt.games.vgaplanets4 (More info?)
IFW - Ignore Final Waypoint
Ship follows normal Waypoints set, except that the final Waypoint is
not followed. This Command Code should not result in the ignoring of
the 1st Waypoint.
So a ship with 3 Waypoints will travel to the 2nd 'point and then stop,
keeping the 3rd 'point set.
I see it of primarily of use to the Cyborg, Scavengers and Solorian.
It would make traveling to a base and then Ground Chunneling possible
rather than relying on rounding error to end up over the planet.
SEW - Stop Every Waypoint
Movement comes to an end when a Waypoint is reached, no matter how many
additional Waypoints are still set.
Sometimes is would be nice to map out the course you want your ship to
fly, but you still want to stop at each waypoint.
For most cases, SEW could duplicate the functionality of IFW.
IFW - Ignore Final Waypoint
Ship follows normal Waypoints set, except that the final Waypoint is
not followed. This Command Code should not result in the ignoring of
the 1st Waypoint.
So a ship with 3 Waypoints will travel to the 2nd 'point and then stop,
keeping the 3rd 'point set.
I see it of primarily of use to the Cyborg, Scavengers and Solorian.
It would make traveling to a base and then Ground Chunneling possible
rather than relying on rounding error to end up over the planet.
SEW - Stop Every Waypoint
Movement comes to an end when a Waypoint is reached, no matter how many
additional Waypoints are still set.
Sometimes is would be nice to map out the course you want your ship to
fly, but you still want to stop at each waypoint.
For most cases, SEW could duplicate the functionality of IFW.