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New WayPoint Command Code suggestions

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Anonymous
July 18, 2005 11:34:14 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

IFW - Ignore Final Waypoint

Ship follows normal Waypoints set, except that the final Waypoint is
not followed. This Command Code should not result in the ignoring of
the 1st Waypoint.

So a ship with 3 Waypoints will travel to the 2nd 'point and then stop,
keeping the 3rd 'point set.

I see it of primarily of use to the Cyborg, Scavengers and Solorian.
It would make traveling to a base and then Ground Chunneling possible
rather than relying on rounding error to end up over the planet.


SEW - Stop Every Waypoint

Movement comes to an end when a Waypoint is reached, no matter how many
additional Waypoints are still set.

Sometimes is would be nice to map out the course you want your ship to
fly, but you still want to stop at each waypoint.

For most cases, SEW could duplicate the functionality of IFW.
Anonymous
July 18, 2005 1:47:23 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

The purpose pof this (IMO) would negate the rounding errors in the
game.

Example: You are borg,
Planet1 is the base/planet you own.
Planet2 is the planet you want to chunnel to. It already or will have
a chunnel ship on it.
Chunnel1 is the ship 20 ly away from Planet1

You set Chunnel1 to speed of 20ly, then set WP1 to Planet1, then WP2 to
the plance you want to chunnel to.

This may or may not work in the game because of rounding. To combat
this you usualy want to set a sped of the distance to target +1. So in
either case with or without padding, you could overshoot or undershoot
Planet1.

This would allow borg(and others) to chunnel bases to locations
reliably on the same turn they get to the base.
Anonymous
July 18, 2005 2:13:08 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

Exactly cody.

Also correct Splitted. Being able to map out your ships course
beforehand would cut down on micromanagement.
Related resources
Anonymous
July 18, 2005 9:34:27 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

I like this idea.
we could add this to the feature request page at
shove-it.de/open/jochen/wiki/index.php/Feature_Requests, if you want.

Jochen
Anonymous
July 18, 2005 9:47:11 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

I don't get it, is the purpose of this to be able to plan ahead some turns
for your ships ?

I mean If you do not want any Waypoint, set none (SEW)
If you do not want the last Waypoint to be reached, don't set it ...duh
(IFW)

Can someone explain this :) 

splitted

"Amaranthine" <amaranthine1@yahoo.com> wrote in message
news:1121697254.742454.206860@g43g2000cwa.googlegroups.com...
> IFW - Ignore Final Waypoint
>
> Ship follows normal Waypoints set, except that the final Waypoint is
> not followed. This Command Code should not result in the ignoring of
> the 1st Waypoint.
>
> So a ship with 3 Waypoints will travel to the 2nd 'point and then stop,
> keeping the 3rd 'point set.
>
> I see it of primarily of use to the Cyborg, Scavengers and Solorian.
> It would make traveling to a base and then Ground Chunneling possible
> rather than relying on rounding error to end up over the planet.
>
>
> SEW - Stop Every Waypoint
>
> Movement comes to an end when a Waypoint is reached, no matter how many
> additional Waypoints are still set.
>
> Sometimes is would be nice to map out the course you want your ship to
> fly, but you still want to stop at each waypoint.
>
> For most cases, SEW could duplicate the functionality of IFW.
>
!