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Suggestion to improve the client for Tim

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Anonymous
July 28, 2005 8:06:33 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

Tim, quite regularly, especially in early exploration stage, its good
to know which planets are within your temperature range. You can use
the display resource rings and show climate under the 'misc' tab, but,
its actually hard to tell which planets are within your range. You
could also use the datagrid, but its a lot of jumping back and forth.

Can I suggest that for those rings, that you colour the rings that are
within your temperature range and leave green, those that are not.

That would make it very easy to identify which planets to target for
temperature. Currently its half way there and you just click and and
roam between them, but why not complete the job.
Anonymous
July 29, 2005 12:01:41 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

ross.mckinnon@gmail.com schrieb:
> Tim, quite regularly, especially in early exploration stage, its good
> to know which planets are within your temperature range. You can use
> the display resource rings and show climate under the 'misc' tab, but,
> its actually hard to tell which planets are within your range. You
> could also use the datagrid, but its a lot of jumping back and forth.
>
> Can I suggest that for those rings, that you colour the rings that are
> within your temperature range and leave green, those that are not.
>
> That would make it very easy to identify which planets to target for
> temperature. Currently its half way there and you just click and and
> roam between them, but why not complete the job.
>

In the meanwhile try this:

http://webpages.charter.net/kgnorris/vidivici.htm

VidiVici

VidiVici uses the CSV files exported by Planets4 in order to present the
user with a customizable viewing interface. VidiVici's key features include:

* Printing capability
* Color-coded maps
You pick the race colors
* History function
Easily navigate into previous turns, analyze enemy ship movements
over time
* Make movies
Generate animation frames for your game, based on known history data
* Resource circles
Quickly visualize the distribution of any resource or attribute
* Filters
Unclutter the view by hiding objects based on any game attribute
* Flags
Quickly flag objects that meet arbitrary criteria, such as bases
with natives

BTW: Roger, could you add a "<>" and an AND and OR to the filters?
Sometimes it is convenient to see only your objects and the objects of
one other player.

GFM GToeroe
July 29, 2005 4:04:51 AM

Archived from groups: alt.games.vgaplanets4 (More info?)

ross.mckinnon@gmail.com wrote:
> Tim, quite regularly, especially in early exploration stage, its good
> to know which planets are within your temperature range. You can use
> the display resource rings and show climate under the 'misc' tab, but,
> its actually hard to tell which planets are within your range. You
> could also use the datagrid, but its a lot of jumping back and forth.
>
> Can I suggest that for those rings, that you colour the rings that are
> within your temperature range and leave green, those that are not.
>
> That would make it very easy to identify which planets to target for
> temperature. Currently its half way there and you just click and and
> roam between them, but why not complete the job.
>

Do what I do (until such things appear in the client) click on a star,
open the notepad function and if it is habitable (or you think it will
be habitable shortly due to climate wander) hit the green button at on
the notepad, repeat a lot. Now all usable stars have a green flag. It
can get messy on a dense map, but I also hit the yellow flag for native
presence (or at least used to when it was easier to tell if they were
there) and the red flag if they have good minerals. Anything with all
three flags should be colonised immediately.
Anonymous
August 2, 2005 10:10:06 PM

Archived from groups: alt.games.vgaplanets4 (More info?)

Thanks for both suggestions. I hadn't been using Vidi for that, more
for a progression on the game with its turn by turn colouring of the
map. As for the flag, I already have three uses. We are currently in a
low population game and I am the UEA in a fairly high native setting.
So, I have planets with insectoids red, amorphs yellow (as you need to
send a pod) and green for planets that have good natives.
!