Are these 8800GT benchmarks normal?

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Romeka Bonaface

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BFBC2: All High, 1920x1080, V-Sync on, 2xMSAA, 2xAF. Multiplayer w/ FRAPS = 43 avg FPS
TF2: All high, 1920x1080 2xMSAA, 2xAF. w/ FRAPS = 71 avg FPS
Metro 2033: Very High, 1920x1080, AAA, 4x AF, no physx. w/ FRAPS = 15 avg FPS!!! In fire fights! *with physx on and 4xAA... it was occasionaly 1 FPS, ha.

I'm running 64 bit pro 7, with an E6550... at stock speeds.

Granted I'm only running DX 10, but wow... I didn't know my little build could be so good. May not even buy that GTX 460 now.

Just wondering if similar rigs are gettings similar benchmarks, as I had never really checked (at that high a resolution) before.
 

Romeka Bonaface

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LOL i would play it at high and a lower resolution. High at 1650 x1080 looks pretty good to me.

I thought my GT would be 2 FPS on metro and 15 on BC2 at those settings.
 

accolite

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Yeah, it does depend on the detail setting, on older games you can have it maxed out and get @60fps in certain games but the newer games like sc2 and others as sonn as the scene gets too busy performance drops to the crapper.
 

If possible and if you get the chance you could always try 8800GT's in SLi, Metro would be quite playable @ 16 x 10.
 
overclock it. i have my 8800gts clocked from 500->650 core 1200->1500shader and 1600->2090 mhz memory all on stock cooling with some AS5 thermal paste. Now the 8800gt you have is newer and faster and should be able to overclock even better. Also your CPU should be able to be overclocked to 3ghz pretty easy assuming your motherboard can handle high FSB speeds. But as said above, another 8800gt in sli would be a good setup, the cpu you have will bottleneck it a bit though. Unless its a 512mb card, if so i wouldnt bother with sli, not enough memory for higher resolutions and newer games. lack of ram may explain the low fps in metro2033. lower draw distance and texture detail and remove AA to get back some memory.
 
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