UniqueName, I see no mention anywhere fusion states its able to connect and use the native graphics card for vm rendering.
I see SOME thing tho, VMWare Unity. While not mentioned in the specs, in the debugging process the graphics card on the host seems to be a large factor. After "stealing" the window from a vm, does the host machine take over processing while its in the hands of the host?
The problem is your trying to run an OS, which has its own implementation of displaying what is on the screen, inside another OS that already has exclusive control of teh display. Hence why GPU acceleration typically isn't supported, as you'd need to comunicate messages back and forth from the host OS, which takes a lot of time, overhead, and defeats the purpose of highly optimized GPU accelerated API's in the first place.
No, you can not do what you are asking, its the whole reason why you cant game in XP visualization mode under W7. I cant remember which card it is but the Visualization program emulates a pretty crappy GPU from years ago.