Archived from groups: alt.games.vgaplanets4 (More info?)
It is known for a long time that the Dracs are the weakest race.
None of the host changes done in the meantime takes that into account.
Nothing has been done to have them not be hit by any of these host
changes,
ie. farm requirement, chance to sweep cloak barb mines, Bad Blood,
gathering surface stuff limited by the Colonists on base, HG production
(food requirement)... (to name a few which came to my mind).
The Dracs are an oddity with their really low growth rate, all other
low growth races do either have a superb mobility like the Cents
(hyping and ultra fast ships), UEA (Jump Point Generator, and also hyp
and fast normal warp ships and a little bit increased growth from
turning prisoners into their troops) or a not really a low growth race
like the bots and the borg or are a hyp race which can boost their
growth with cloning (the EE). The Dracs have on top of their ultra fast
growth rate a ship mobility which rivals that of the Bots (and in
contrast to the bots they have to attack). And then we would also have
to take into account the mediocre ship list, which is average in
combat, and the lack of any other special abilities. And then they do
not have alchemy or another way to get new metals (or fuel) once their
planets are empty (aside from the possibilities that do have all races
- taking new planets or trading for it, but in that case the question
has to be with what?). And neither have they in contrast to all other
low growth races any form of hyp protection! Currently that is only a
race for players who do not want to win games!
If you decide to make them competeable (at long last, so far they never
were),
you can either change the race totally (the way the race has to be
played) or
you can try while making them competeable to preserve the way they have
to be played. In the later case I am volunteering to help (otherwise I
won't).
If you do not decide to do that you should remove them from the game,
you could still keep them around as a NPC race, but nothing more.
It is known for a long time that the Dracs are the weakest race.
None of the host changes done in the meantime takes that into account.
Nothing has been done to have them not be hit by any of these host
changes,
ie. farm requirement, chance to sweep cloak barb mines, Bad Blood,
gathering surface stuff limited by the Colonists on base, HG production
(food requirement)... (to name a few which came to my mind).
The Dracs are an oddity with their really low growth rate, all other
low growth races do either have a superb mobility like the Cents
(hyping and ultra fast ships), UEA (Jump Point Generator, and also hyp
and fast normal warp ships and a little bit increased growth from
turning prisoners into their troops) or a not really a low growth race
like the bots and the borg or are a hyp race which can boost their
growth with cloning (the EE). The Dracs have on top of their ultra fast
growth rate a ship mobility which rivals that of the Bots (and in
contrast to the bots they have to attack). And then we would also have
to take into account the mediocre ship list, which is average in
combat, and the lack of any other special abilities. And then they do
not have alchemy or another way to get new metals (or fuel) once their
planets are empty (aside from the possibilities that do have all races
- taking new planets or trading for it, but in that case the question
has to be with what?). And neither have they in contrast to all other
low growth races any form of hyp protection! Currently that is only a
race for players who do not want to win games!
If you decide to make them competeable (at long last, so far they never
were),
you can either change the race totally (the way the race has to be
played) or
you can try while making them competeable to preserve the way they have
to be played. In the later case I am volunteering to help (otherwise I
won't).
If you do not decide to do that you should remove them from the game,
you could still keep them around as a NPC race, but nothing more.