Archived from groups: alt.games.vgaplanets4 (
More info?)
Hi Tim,
Great idea, small modification. The numbers are a bit off and open to
abuse. The numbers encourge people to spread small numbers of prisonors
out amoung large number of planets to gain a better result in a
happness drop. Where a major base of Prisonors has little or no effect
on a captured race.
======================
Currectly:
======================
1 to 1000 : 1 point [Avg:1500000]* [Chances: 5000001]#
1001 to 99999 : 5 points [Avg:7492]* [Chances: 4955]#
100000 To 299999 : 30 points [Avg:450]* [Chances: 50]#
300000 to 5000000 : 50 points [Avg:240]* [Chances: 16]#
more than 5000001: 60 points [Avg:18]* [Chances: 1]#
*[Avg: xx]
The Average drop in happyness to the collective races happyness if the
capturing race had 5000001 prisionors and divided that number of
prisionors over many planets to see what the collective effect is.
#[Chances: xx]
The number of chances the capturing race has of inflicting a happness
drop on the captured race (if they had that number of bases to divide
the prisonors around on).
======================
If those numbers where changed to:
======================
1 to 10000 : 0 point [Avg:0]* [Chances: 5000001]#
10001 to 99999 : 1 points [Avg:150]* [Chances: 4955]#
100000 To 299999 : 12 points [Avg:180]* [Chances: 50]#
300000 to 2500000 : 45 points [Avg:216]* [Chances: 16]#
more than 2500001: 350 points [Avg:183]** [Chances: 2]#
With these changed numbers the overall effect on the captured races
whole population does not change much no matter how many colonists are
captured. But the effect on individual bases is greater with the higher
number of colonists captured. Also the ability by players to abuse the
system is also reduced.
Merge this change with the "changing colonists back to natives" item
(however a happyness of -300 should be used instead of -50 i.e. total
insanity) and if the aggressive race can capture 2500001 colonists and
place them all on one base, then they have a 30% chance each game turn
to turn one of the prisonors bases into a dithering mess of natives
unless the prisonor race can destroy the camp. [1 base of 2500001+
prisonors has a 30% chance to causes a -350 happyness drop in one
base].
Also the prisonors's base that get the happness drop should be random
and not the base with the lowest base\planet id.
Comments?
cocomax wrote:
> In the next host with the bad blood all gone the damage to base
> happiness is as follows.
>
> There is a 30% chance your base will take a happiness hit the number of
> points lost will depend on how many of your colonists the enemy is
> holding:
>
> 1 to 1000 : 1 point
>
> 1001 to 99999 : 5 points
>
> 100000 To 299999 : 30 points
>
> 300000 to 5000000 : 50 points
>
> more than 5000001: 60 points
>
> If the enemy has 4 bases with 100001 prisoners you will have a 30%
> chance 4 times of loose 30 happiness points.
>
> Tim