Archived from groups: alt.games.vgaplanets4 (More info?)
From: http://www.vgaplanets.com/v4doc/structpsp.htm <quote>
If you have 1 or more public space ports on a base there is a 3% chance
that a group of 10,000 or more new colonists will arrive at your base.
Insectoid natives will never arrive at a base that is owned by the
Enforcers.
<end>
Is this supposed to be "...a group of 10,000 or more new NATIVES will
arrive..."?
The second sentence doesn't make sense without the change.
Archived from groups: alt.games.vgaplanets4 (More info?)
No, as I beleive, there was quite a discussion on this a while back.
You get free cols, which, I think, works even with the S-Pulse active,
but, don't quote me, cause I won't bet the farm on it.
Archived from groups: alt.games.vgaplanets4 (More info?)
Greg Bahr wrote:
> No, as I beleive, there was quite a discussion on this a while back.
> You get free cols, which, I think, works even with the S-Pulse active,
> but, don't quote me, cause I won't bet the farm on it.
>
From Tim's pages
The public space port can attract new colonists to your planet at a rate
of 1 new colonist per public space port times the number of thousand of
colonists living on the base. If you have 1,000,000 colonists on a base
and 1000 public space ports you could attract between 0 and 1,000,000
new colonists to your base in a single turn. You will never have more
than 1,000,000 new colonists attracted to you base in a single turn.
If you have 1 or more public space ports on a base there is a 3% chance
that a group of 10,000 or more new colonists will arrive at your base.
Insectoid natives will never arrive at a base that is owned by the
Enforcers.
Given the first paragraph the second only makes sense if he means
natives. Also I believe that the colonist attraction no longer works
with the pulse on, from discussion and direct experience [40Mill cols,
500PSP, no new cols - and that was on several worlds].
The Recruiting Center and Clone Lab do work with the pulse on (as of 193
anyway) so if the Peeps put the pulse on you know why.
Archived from groups: alt.games.vgaplanets4 (More info?)
Greg Bahr wrote:
> No, as I beleive, there was quite a discussion on this a while back.
> You get free cols, which, I think, works even with the S-Pulse active,
> but, don't quote me, cause I won't bet the farm on it.
>
Just found this on Tim's pages, haven't tested it :-
Resort
Tech Level: 5
Cost: 1000mc + 500 Supply Units
Maintenance: 10 Food + 2 Supply Units
Special Limit: Only some races can build these
Limit Per Planet: 1 Per Race
Attracts natives.
>> Can generate 0 to 6 colonists per resort per turn per 1000 colonists
on the base.
It will do this even when the Shokazul Pulse is active. <<
Increases colonist happiness by up to 30 points a turn.
Archived from groups: alt.games.vgaplanets4 (More info?)
Yes it is a typo. Anyone paying attention to base logs will eventually
see new groups of natives arriving from time to time, although I don't
think its actually 10k or more... usually a few thousand...
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