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New Game at Drewhead...8 safe slots left

Forum Games General : Games General Discussions - New Game at Drewhead...8 safe slots left

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Archived from groups: alt.games.vgaplanets4 (More info?)

 

We probably start with less then 30 players. Once we will have reached
20 player the game could start. So there are 8 safe slots left.

Players so far:

1 Myflowers
2 zedan
3 gigabla
4 GToeroe
5 Kronan
6 Demagogo
7 ezuu
8 Tantrax
9 Cassi
10 mam
11 Mutu
12 Murtagh




Game Setup
Host
GToeroe Gabor Törö
gfm@gtoeroe.de

Site Specfic
Game Style Traditional
Player Race List Player Chosen
Game Script Default Master
Auto Bypass After 2 turns
Max Players 30
Max Players Per Race 30
How many places can a single player hold? 1
Schedule xMxxTxS@0900
Schedule runs of host on marked letters @ time. eg: xMxWxFx@1900 would
be a Monday Wednesday Friday run at 1900 (7PM). All times are in
Europe/Berlin time.




Map
Name Spiral Galaxyz4000x4000
Starting Position Spaced

Available Races
Solar Federation The Lizard Kingdom The Birdman Republic
The Stormers The Privateer Bands The Cyborg
The Crystal Assembly The Evil Empire The Robotic Imperium
The Rebels The Colonies Of Man The People's Army
The University Alliance The Scavenger Tribes The Holy Draconian
Empire
The United Enforcement Authority The Reunited Coalition of Systems
The Aczanny Pyramids
The Centaurs The Solorian Unity [BETA] The Interstellar Master
Traders
Hide Handles at signup? N
Hide Races at signup? Y

Homeworld Levels
Minerals On Base Some
Population 5000000
Natives None
Cargo and Metals Some
Starting Cash 2000
Start with 3 extra Freighters N
Start with Standard Ships Y

Planet Levels
Minerals in the Ground Some
Contraband Extra Abundant
Natives Extra Abundant
Cargo and Metals Some
Additional Game Infomation/Design
Well, this game is open for all skill levels with only one exception:

The players which join "The great Gathering" can't join here. ;)

But beginners should think twice if they really want to join as the
settings are not common. We have very high starting population, low
mineral levels both on surfeace and core and both on HW and planets.
Also we a food stock pile of 200, which hurts the races which normally
grow fast. Also the hcinfig parameters are changed. Finally we have
stable and unstable WHs.

Also I expect the game lasting long

Victory points will decide the winner. There is an ally limit of 4.
This means the VPs of an alliance are added together.

Bots and Borgs only can win on their own although they could form an
alliance during the game.

If players decide to win within an alliance they have to claim this in
the game banter board and they have go 25 turns before claiming the
Victory of their alliance. And this alliance cannot be resolved
anymore.

The settings are not rigid and can be discussed in the game banter
board.

Host will play also. (Therefore nothing for you Apoy...) :)

GFM GToeroe





Hconfig: Scoring
Victory Points Scoring System Active Yes
Victory Points Needed To Win 3200
Public Information On Score Allowed Yes
1 Point For Each Planet With 1 Million Happy Colonists Yes
1 Point For Each Planet With 5 Million Happy Colonists No
1 Point For Each Planet With 10 Million Happy Colonists No
Natives can Vote Victory Points Yes
Victory Points For Not Being At War With Active Races (After Turn
25) Yes
Minus One Victory Point if One Or More Races At War With You (After
Turn 25) Yes
Special Race Based Bonus Victory Points (Privateers Hoarding, etc) Yes
Spies Can Report Locations Of Victory Point Planets Yes
King Of The Hill Planet Active (After Turn 25) No
Points Per Turn For Having The Only Ships Over The King Of The Hill
Planet 0
Name Of The King Of The Hill Planet nowhere

Hconfig: Settings 1
Gravitonic Mine Odds 40
Laser Mine Odds 80
Web Mine Odds 160
Barbitic Mine Odds 15
Minefield Lifetime 20
Minefield Size Limit 50
Base Ion Cannon Range 400
Base Ion Cannon PD Odds 20
Base Ion Cannon Charge 50
Base Ion Cannon Odds 60
Base AAA Range 300
Base AAA Charge 40
Base AAA Odds 40

Hconfig: Settings 2
Fighter Beam Charge 10
Fighter Missle Charge 100
Base Pod Scan Range 200
Base Ship Scan Range 200
Tachyon Scanner Range 100
Tachyon Scanner Power 250
New Farms Per Turn 250
Pod Cost 25
Maximum Bouys Per Player 20
Grav Gen Well Range 30
Grav Well Gen Fuel Burn 50

Hconfig: Settings 3
High Rate of Food Consumption (Colonists eat food at a rate of 1 unit
per 100,000) Yes
Food Stockpile (Turns of food needed for maximum growth) 200
Ally Limits Active Yes
Ally Limit(Maximum number of allies any one race can have at once) 4
Worm Holes (Stable) Yes
Worm Holes (Wondering) Yes
Virgo's Burn At Start Of Game Yes
Farms require 1000 colonists each to run them No
Alien Hull Trading Allowed No
Alien Hulls Have Problems With Combat, Scanning and Repair Yes





Scoring Display Options
Show Victory Points Y
Show Object Count Y
Show Ship Count N
Show Wing count N
Show Bases count Y
Show Coloninsts Count Y
Show Crew Count N
Show Troops Count N
Show HG Count N

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