Metro employs AAA exclusively, as far as I know. It stands for analytical anti aliasing. As far as I've read and seen, AAA is a way to reduce jaggies on objects that aren't vertical or horizontal. Not sure how it works exactly but things that approach vert. or horiz. will have plenty of aliasing going on, while angled lines seem smooth.
4xMSAA will apply anti aliasing to everything, but in Metro I find it will wash out the textures a bit. It's also nearly impossible to run 4x along with Depth of Field, I think it uses up too much VRAM or something.