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Behind Sony's PSP
By Dennis Day, News Editor
Published April 6, 2004 -- 07:18 pm CDT
Sony recently held a briefing at Game Developers Conference 2004 regarding
their eagerly anticipated "PSP" handheld game platform. Scheduled for
release this winter in Japan and next spring in America, the system will
differ from traditional handheld platforms in several ways.
Speaking at the briefing, Sony Computer Entertainment America representative
Peter Young shed new light on the platform. According to Mr. Young, PSP
software developers can expect production times and budgets to be bigger
than games produced for existing platforms such as Nintendo's GameBoy
Advance. Much of the cost is associated with harnessing the power of the
PSP, whose 3D graphical capabilities are said to exceed the PSone but fall
short of the PlayStation 2. The finished version of the PSP will be capable
of unique graphical techniques including graphic morphing and vortex skin
mapping.
Mr. Young suggested developers share resources among PlayStation 2 and PSP
game development teams to bring down costs. However, Sony has warned
developers against merely translating existing PSone and PlayStation 2
titles to the PSP unless they're "significantly improved or changed."
The first prototype of Sony's PSP is scheduled to debut at this year's E3
Expo in May. The first games for the system are expected to appear at Tokyo
Game Show 2004 in September. Expect continuing coverage here at Polygon
Magazine.
Of course they will need bigger budgets and more time for this handheld,
seeing as we are talking about Sony here. And I think Sony needs a reality
check as companies should have the right to port any game they like.
Behind Sony's PSP
By Dennis Day, News Editor
Published April 6, 2004 -- 07:18 pm CDT
Sony recently held a briefing at Game Developers Conference 2004 regarding
their eagerly anticipated "PSP" handheld game platform. Scheduled for
release this winter in Japan and next spring in America, the system will
differ from traditional handheld platforms in several ways.
Speaking at the briefing, Sony Computer Entertainment America representative
Peter Young shed new light on the platform. According to Mr. Young, PSP
software developers can expect production times and budgets to be bigger
than games produced for existing platforms such as Nintendo's GameBoy
Advance. Much of the cost is associated with harnessing the power of the
PSP, whose 3D graphical capabilities are said to exceed the PSone but fall
short of the PlayStation 2. The finished version of the PSP will be capable
of unique graphical techniques including graphic morphing and vortex skin
mapping.
Mr. Young suggested developers share resources among PlayStation 2 and PSP
game development teams to bring down costs. However, Sony has warned
developers against merely translating existing PSone and PlayStation 2
titles to the PSP unless they're "significantly improved or changed."
The first prototype of Sony's PSP is scheduled to debut at this year's E3
Expo in May. The first games for the system are expected to appear at Tokyo
Game Show 2004 in September. Expect continuing coverage here at Polygon
Magazine.
Of course they will need bigger budgets and more time for this handheld,
seeing as we are talking about Sony here. And I think Sony needs a reality
check as companies should have the right to port any game they like.