GCNext, GameboyCube

Archived from groups: uk.games.video.gamecube,alt.games.video.nintendo.gamecube,rec.games.video.nintendo,alt.games.video.nintendo.gameboy.advance (More info?)

http://www.nintendojo.com/infocus/view_item.php?1081793468

Iwata Tells All, Proposes GCNext
In conducting research for a new book on the gaming industry, Steven Kent
(of Newsweek/MSNBC) has just released a lengthy article on Nintendo focusing
on President Satoru Iwata-san. GameSpy is publishing Kent's reports in a
series of specials that are certainly worth checking out.

Among other things said in the interview, Iwata-san (and primarily for the
sake of illustration, mind you) asked Kent to consider their next console
the GCNext, or GCN for short. [Editor's note: Obviously, this raises a bit
of a dilemma for us fansite writers as the new acronym is identical to the
official GameCube one.] This select mention makes GCNext the closest thing
we have to an official project name at this time (barring third party
documentation tossed around months ago).

Iwata-san shared the following key points of his business philosophy:


a.. A portable GameCube/Game Boy hybrid system, while a fun concept, would
not be considered by Nintendo until the price, weight, and battery life were
low enough to make it appropriate to bring to market.
a.. Sony and Microsoft have been much more formidable competition for
Nintendo than companies founded on gaming (e.g. Sega) ever were. Iwata-san
admitted that the GameCube's mediocre performance relative to the other
consoles has resulted in a decline of profitability.
a.. He asserted that as long as people play games on TVs, and as long as
Nintendo's software development is top-notch, Nintendo would continue to
make money off its current business model of producing its own hardware.
a.. Microsoft is only concerned on releasing a technologically "beefed-up"
version of its console, whereas Nintendo hopes to focus on making the
process of game development easier and cheaper with its next machine. (This
line is very similar with what was said during the GameCube's development as
well.)
a.. On the topic of the growing adult market of game players and its
immediate effect on Nintendo's revenues: "To answer your question, in the
short term, there is some impact [from Nintendo's inability to reach older
audiences]; but in the long term, I think it is most important for Nintendo
to reach the widest variety of customers. That is our main emphasis right
now, and it will be in the future as well." Again, the company line hasn't
changed radically from years' past.
a.. Third party support, while once a way for console makers to line their
pockets with licensing fees, are now crucial to a console's success.
Iwata-san reiterated Nintendo's dedication to building relationships with
established third parties (though so far they have primarily been
exclusively Japanese) with collaborations like F-Zero GX and Donkey Konga
a.. As opposed to Sony, who is trying to develop new semiconductor
technology for its game systems that no one knows how to program for,
Nintendo would be best off cooperating with and investing in the best
hardware available and thus already familiar to designers and programmers.
a.. Nestled into the third page of the story was Iwata-san finally gives us
something to call what up until now has colloquially referred to as N5:
"Nintendo is working on its next-generation system. Allow me to call it
GCNext or GCN. The abilities of GCNext will be different from what you have
seen from consoles in the past. What Nintendo is currently discussing is not
about state-of-the-art technology for enhancing processing power. But what
I, Miyamoto, and Mr. Takeda [engineering leader Genyo Takeda] are discussing
is what should be done to entertain people in a new way; and in order to
achieve this, what functionality must be added to our current technology."

Perhaps the most important quote in the article was Iwata's closing
concession that while inexpensive and easy to develop games for, GameCube
did not succeed because PS2 beat it to market.

"I think that its biggest shortcoming was that we were late in launching
it," says Iwata. "Because of that delay, our competitors were able to create
a large install base for their consoles. Even though it was easier for
software developers to create games for GameCube, because of the delay, the
developers had a chance to learn more about our competitors' machines. In
the end, we could not match that advantage."

Iwata-san promised that next time around, Nintendo would launch "GCNext"
alongside its competition to prevent the same problems GameCube has faced in
the market. (js)
2 answers Last reply
More about gcnext gameboycube
  1. Archived from groups: uk.games.video.gamecube,alt.games.video.nintendo.gamecube,rec.games.video.nintendo,alt.games.video.nintendo.gameboy.advance (More info?)

    > a.. He asserted that as long as people play games on TVs, and as long as
    > Nintendo's software development is top-notch, Nintendo would continue to
    > make money off its current business model of producing its own hardware.
    > a.. Microsoft is only concerned on releasing a technologically "beefed-up"
    > version of its console, whereas Nintendo hopes to focus on making the
    > process of game development easier and cheaper with its next machine.
    (This
    > line is very similar with what was said during the GameCube's development
    as
    > well.)

    Wrong, this idiot at Nintendo doesn't follow up on any press release of his
    competitors.? Microsoft recently announced XNA, which they claim will
    streamline development of games.

    > The abilities of GCNext will be different from what you have
    > seen from consoles in the past. What Nintendo is currently discussing is
    not
    > about state-of-the-art technology for enhancing processing power. But what
    > I, Miyamoto, and Mr. Takeda [engineering leader Genyo Takeda] are
    discussing
    > is what should be done to entertain people in a new way; and in order to
    > achieve this, what functionality must be added to our current technology."

    Yeah and we all saw what Nintendo could do with the Virtual Boy, a new way
    of playing games :).

    > Perhaps the most important quote in the article was Iwata's closing
    > concession that while inexpensive and easy to develop games for, GameCube
    > did not succeed because PS2 beat it to market.

    He still beleives that? HAHAHAHAHA. Sega's Dreamcast beat the PS2 to the
    market, but did it succeed? No.

    > "I think that its biggest shortcoming was that we were late in launching
    > it," says Iwata. "Because of that delay, our competitors were able to
    create
    > a large install base for their consoles. Even though it was easier for
    > software developers to create games for GameCube, because of the delay,
    the
    > developers had a chance to learn more about our competitors' machines. In
    > the end, we could not match that advantage."

    Late? HAHAHAHA, Nintendo can't even beat out the Xbox in all major regions.
    Plus the GameCube was released ahead of the Xbox.

    > Iwata-san promised that next time around, Nintendo would launch "GCNext"
    > alongside its competition to prevent the same problems GameCube has faced
    in
    > the market. (js)

    Sure, and this time watch it get toppled by the XboxNext in Japan and all
    the other regions. Why? Becuase of online gaming. Xbox Live is clearly the
    platform that Sony will likely follow, while Nintendo has no structure. Its
    as frail as Sega with its Dreamcast.
  2. Archived from groups: uk.games.video.gamecube,alt.games.video.nintendo.gamecube,rec.games.video.nintendo,alt.games.video.nintendo.gameboy.advance (More info?)

    About the thing with older audiences -

    The mistake still make is that they associate the company and label with
    overly cute drawn figures such as Mario and Zelda. If they would not do
    that, older audiences would soon drop the "This is Nintendo, Nintendo =
    Pokemon, Nintendo = Mario, Nintendo = Zelda" opinion, or revise it.

    In short - I'm really annoyed with it, and at least this is the honest
    explaination that I can come up with. There are so many people who do
    love Mario and Zelda, but Nintendo should stop drawing their cutie-pie
    faces all over their products and ads. Selling Metroid with the GC was a
    step into the right direction, really.

    Jammet
Ask a new question

Read More

Console Gaming Games Video Gamecube Nintendo Video Games