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Phenom 2 X6 1100T or i7 950 - Photoshop and Video editing

Hi all

x6 1100T - http://www.newegg.com/Product/Product.aspx?Item=N82E16819103913
i7 950 - http://www.newegg.com/Product/Product.aspx?Item=N82E16819115211

I am in the marker to build a new system primarily for heavy photoshop and video editing usage (premier pro). Even with the reviews and the benchmark numbers I am not been able to decide which will be better of the two. Would the applications be able to make use of the extra 2 cores in the Phenom?

Also, what exactly is the difference in the performance between the i7 9xx series and 26xxK series processors?
10 answers Last reply Best Answer
More about phenom 1100t photoshop video editing
  1. http://www.tomshardware.com/reviews/sandy-bridge-core-i7-2600k-core-i5-2500k,2833-15.html

    This article has both photoshop and premiere benchmarks showing the 2600k is better in both. Even the i5 2500k is better than the x6 1100t in these programs if you wanted to save some money.
  2. this is not CPU benchmark ... but this is multitasking with real life
    - for future i will get AMD , AM3+ and 955BE not at 1100 too expensive, for future just upgrade Bulldozer 8 core,
    - But if you plan to hurry ... SB i7 2600K + mobo Z68 (not P67 or H67) for workstation NLE
  3. Thanks, I went through other benchmark tests as well and understand that i7 2600K would give better bang for the buck. My requirements are very simple, I am not a heavy gamer but use Lightroom, Photoshop and Premier a lot and will optimize only for that. I researched a bit more and have more precise questions now ...

    1. As of today, Adobe products won't benefit from 2 Graphics card in SLI mode or even a dual GPU card (single card sli). In that case does it makes sense to go for a Z68 mobo? How would Z68 add any value over P67? Talking more with photogs and video editors I've got suggestion to invest in a single GPU video card and pour more in RAM and an SSD for a scratch disk.

    2. What does dual channel and triple channel mean for a DDR3 ram? I plan to get G.Skill Ripjaws 16GB (4x4) - http://www.newegg.com/Product/Product.aspx?Item=N82E16820231473. Is that perfect for i7 2600K?

    3. Any suggestions on the cooling and power supply? Any extra needed other than the stock cooling?
  4. - ok... if you want soft Adobe Cs5 Aftereffect etc , for SLI / Crossfire get P8P67 Asus ( best bang buck mobo P67)
    - Triple channel for X58 ... for SB perfect 2x4 GB dual channel
    - Hyper 212 + enough
    - get for good brand PSU corsair /Anteq/XFX/Seasonic : just asssume for SLI GTX 570, for simple get Corsair HX 850 or XFX black edition 850
  5. Best answer
    If I were you, i'd probably build something like
    2600K + z68 + good cooler (some overclock does wonders to your rendering times)
    16GB Ram (along with disabling disk caching)
    64GB SSD for the system and whatever mechanical for everything else
    GTX 570

    funny that I am an AMD fanboi=)
  6. njoy said:
    If I were you, i'd probably build something like
    2600K + z68 + good cooler (some overclock does wonders to your rendering times)
    16GB Ram (along with disabling disk caching)
    64GB SSD for the system and whatever mechanical for everything else
    GTX 570

    funny that I am an AMD fanboi=)

    I would so +1 this system.
  7. njoy said:
    If I were you, i'd probably build something like
    2600K + z68 + good cooler (some overclock does wonders to your rendering times)
    16GB Ram (along with disabling disk caching)
    64GB SSD for the system and whatever mechanical for everything else
    GTX 570

    funny that I am an AMD fanboi=)


    Since he's not a heavy gamer a gtx 560 or even a 460 should be fine, unless he uses 3d programs like CAD etc.
  8. Best answer selected by gfx_sikander.
  9. thereaper123 said:
    Since he's not a heavy gamer a gtx 560 or even a 460 should be fine, unless he uses 3d programs like CAD etc.


    He mentioned heavy photoshop. With images of resolution higher than 6000x6000 pixels 570's higher bandwidth and extra shader power will come into play nicely, especially when rotating canvas. Also, it's more futureproof. Your point still valid, though.
  10. This topic has been closed by Mousemonkey
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