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More info?)
I don't see anyway it is going to be as high as $500...$300 max.
R420 wrote:
> I say PSP selling for $500 is BULLSHIT. more like $250 ~ $300
>
>
> but anyway.....
>
>
http://money.cnn.com/2004/06/09/commentary/game_over/co...
>
> _______________________________________________________________________________
> PlayStation Portable for $500?
>
> Atari CEO Bonnell predicts high initial price tag for forthcoming
> handheld.
> June 9, 2004: 5:29 PM EDT
>
>
>
> NEW YORK (CNN/Money) - It's astonishing how far a slick design and
> some pre-rendered footage can boost a product's buzz -- even when
> there are few, if any, real details available.
>
> Last month, Sony showed the world the PSP. Sometimes known as the
> PlayStation Portable, this all-in-one media device quickly became one
> of the must-see items at E3. Plenty of people vowed to buy one when it
> went on sale in the U.S. next year and some overly optimistic folks
> declared Nintendo's Game Boy to be destined for extinction. Basically,
> it quickly reached a critical mass of fan boys.
>
> Atari CEO Bruno Bonnell is not one of them, however. While he said he
> sees the promise of the device and looks forward to having his company
> make games for it, he believes Sony is doing a poor job of positioning
> the machine.
>
>
> "We saw pictures and a nice prototype at E3, but I want to see more,"
> Bonnell said at a Piper Jaffrey consumer conference Wednesday. "Yeah,
> it's cool. It's nice, like a nice car. But we have no idea if the
> PSP's pricing is going to be $250, $350 or $500.
>
> "What about the breakable aspects of it? If it breaks, can you bring
> it back and get another one for free? What about the movie strategy?
> The wireless strategy? The MP3 downloading? We don't know. What about
> the connectivity issues? We don't know. What about the video output?
> We don't know."
>
> Boasting roughly the same graphical quality as the PlayStation2, the
> handheld PSP will play movies and digital music in addition to games.
> Sony has referred to the device as the interactive Walkman of the 21st
> Century.
>
> Bonnell later said he expects initial pricing on the PSP to be at the
> high end of the scale. "$500 to start would be my guess."
>
>
> The PSP's sleek design won kudos, but Sony has refused to give a
> retail price.
> That estimate is significantly higher than those made by other game
> publishers. In January, for example, Electronic Arts CEO Larry Probst
> predicted a range of $199-$249. Analysts, meanwhile, are expecting a
> price somewhere between the dueling estimates.
>
> "I think $500 is aggressive," said P.J. McNealy, an analyst with
> American Technology Research. "I think it's going to be in the
> $299-$349 range. Keep in mind that [Sony Computer Entertainment
> president and CEO Ken] Kutaragi has maintained that they want to break
> even on the hardware."
>
> Other publishing executives on the panel, which looked at trends in
> the video game sector, were not quite as critical of Sony, but did
> express concern. THQ CEO Brian Farrell acknowledged his company (the
> largest independent developer of handheld games) has not yet received
> any development hardware for the PSP.
>
> "It's a very compelling opportunity for the consumer in some ways, but
> we'd like to see how it's positioned," he said.
>
>
> With details about the machine's functionality still under wraps,
> publishers are also unsure about how much it will cost to build games
> for the PSP. Farrell speculated that THQ (THQI: Research, Estimates)
> will spend somewhere between $1 million and $2 million to create a
> game for the PSP. Bonnell said there's no way to accurately predict
> costs at this point.
>
> "Development costs? From one cent to $50 million. I have no idea. I
> mean, it might be that 'Pong' is cool on the PSP," he said, referring
> to industry's first success story. "Pong doesn't cost us anything.
> We're Atari (ATAR: Research, Estimates)! We have Pong! Let's make it!"
>
> By this point, obviously, Bonnell was having some fun at Sony's
> expense. But his criticisms aren't without merit.
>
> The PSP is certainly an impressive looking device -- and it has loads
> of potential. But so far, that's all it has. We have yet to see any
> game running on the system in real time. (All demos have simply been
> footage of titles under development.) Sony's claims about the device's
> battery life are being met with strong skepticism, given all of the
> moving parts on a PSP. And the lack of developer kits has some
> observers worried that Sony (SNE: Research, Estimates) may not be able
> to meet its planned U.S. launch date by the end of March.
>
>
> No developer is willing to ignore the PSP, though. EA (ERTS: Research,
> Estimates) has vowed to have four games ready at the system's launch.
> Take Two (TTWO: Research, Estimates) is currently working on two PSP
> titles.
>
> That's smart business -- as the PlayStation fan base looks all set to
> embrace the PSP. But I suspect even that collection of loyal Sony
> customers is getting a little antsy about the lack of hard information
> about the system.
> _______________________________________________________________________________