Archived from groups: alt.games.baldurs-gate (
More info?)
"Jonathan Ellis" <jonathan@franz-liszt.freeserve.co.uk> wrote in message
news:cfadi7$u4g$1@news8.svr.pol.co.uk...
>
> "kevin" <completely@invalid.com> wrote in message
> news:U0YRc.10222$va2.10188@fe1.texas.rr.com...
> >
> > <me@tadyatam.invalid> wrote in message
> > news:Xns9540DDFB12067metadyataminvalid@netnews.worldnet.att.net...
> > > 'Cuz he/it was unlucky. It could've been 16 points.
> >
> >
indeed!
> >
> > An arrow, according to the description anyway, does 1-6 points
> > of damage. A short bow doesn't inflict additional damage. My
> > character was wearing a helmet so there's no critical hit modifier,
> > right?
> >
> > How does it reach a max of 16 points of damage?
>
> You know that characters can have Weapon Specialisation? Maybe, just
> maybe, monsters (including kobolds) can specialise too... which would
> explain the 8 points.
Yeah, I entirely ignored the specialization bonus.
> Critical Hit, doubles the damage, which would explain 16 doubled up from
> 8 - I don't believe helmets block EVERY critical hit, they just stand a
> *chance* of blocking it, is my best guess.
Anyone here know if a helmet blocks every critical hit?
I'm hoping that 8 is the max damage for a character who is wearing
a helmet and 16 for a character who is not wearing a helmet.