GBA Programming: A Menu Screen

G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gameboy.advance (More info?)

Ive read that to display a menu with highlighting, one approach is to
use 2 layers (1 for the text, the other for the highlighting).

Are there other approaches?

Im somewhat comfortable with the video modes, but Im not sure about
layers and
blending tiles.
 
G

Guest

Guest
Archived from groups: alt.games.video.nintendo.gameboy.advance (More info?)

Ben Nguyen wrote:

> Ive read that to display a menu with highlighting, one approach is to
> use 2 layers (1 for the text, the other for the highlighting).
>
> Are there other approaches?
>
> Im somewhat comfortable with the video modes, but Im not sure about
> layers and
> blending tiles.

could also use sprites, eg 1 sprite for each letter and a function to pad
them out as text, and either a bg layer or another sprite in the background
for the selector.

No need 2 blend tiles btw, that's what the gba hardware is for. just leave
bits transparent and the background will show through.

--
From Mr. Bogus (aka Paul) - hiding place reality.