Archived from groups: comp.sys.ibm.pc.games.rpg,alt.games.baldurs-gate (
More info?)
The Infogrames people are total scumbags. They don't
hesitate to take up the names of "other" products, companies,
etc and try to capatilize on them. First taking the Atari name,
now trying to muscle in on the Baldur's Gate fame.
I'm fed up with 'em.
"Anthony Boyd" <usenet@outshine.com> wrote in message
news:s7VUc.92$Rp6.90@newssvr14.news.prodigy.com...
> Anthony Boyd wrote:
>
> > Apparently Atari has come clean and announced Baldur's Gate 3 is in
> > development. However, they won't name the developer! Argh!
>
> I finally got my copy of PC Gamer. Here is the part about the new BG3:
>
> More "butt-kicking for goodness" is finally on its way -- Atari has
> spent the past several months working with an unannounced developer on
> the high concept for Baldur's Gate 3. It's an entirely new game with no
> connection to the cancelled Baldur's Gate sequel that was once covertly
> in development at the now-defunct Black Isle Studios.
>
> Though BG3 won't be a direct sequel to the storyline of the first two BG
> games, Atari intends for the game to have a similarly epic scope and
> feature a large gaming world populated by memorable characters. As
> Atari Executive Producer John Hight explained, it also won't recycle the
> dated BioWare Infinity Engine, instead featuring cutting-edge 3D
> graphics (although the gamemakers haven't yet decided whether to license
> an existing engine or develop a new one).
>
> When asked if the follow-up would stick with an isometric perspective,
> High indicated that Atari wasn't "afraid to move the camera for
> cinematic effect. [Your viewpoint] will be more immersive than the
> traditional isometric perspective and bring you closer to the action.
> You want to see the fear in an orc's eye as you blast him with a
> fireball, don't you?"
>
> The plot will be set in the early days of Baldur's Gate, but don't be
> surprised if you run into a hamster-toting ancestor of Minsk. Atari
> intends to incorporate a memorable array of Forgotten Realms monsters,
> races, sub-races and prestige classes, and is working closely with
> Wizards of the Coast to faithfully develop the setting, characters, and
> story. Hight plans to poll fans to ensure that favorite characters,
> classes, and locations are included. Atari's ambitious design goal is
> to make a visually stunning RPG that both lives up to BG's great
> heritage and evolves the genre.
>
> Though some aspects will be simplified for real-time interactive play,
> BG3 will use the D&D 3.5 rules for an authentic roleplaying experience.
> This sequel will not be an action/RPG hybrid like the popular Baldur's
> Gate: Dark Alliance console games; Atari is shooting for a mixture of
> traditional well-paced action with a more user-friendly interface.
>
> Asked whether BG3 will have real-time or turn-based combat, Hight
> indicated that Atari was leaning toward one direction but wanted to
> further explore it before announcing a decision. While there'll
> naturally be a lot of combat, Atari plans to include a wide variety of
> quests and incorporate non-combat-oriented skills to give bloodless
> solutions to some quests. Gambeplay will be party-based, allowing
> players to either team up with other players or assemble their own party
> from a wide variety of unique and personable henchmen. Hight's
> bottom-line promise: "It will be epic."
>