PSP Faster Than PS2 At Tri-linear & Bi-linear Filtering

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http://pspinsider.com/modules.php?name=News&file=article&sid=197

Sony updates in their latest developers oriented conference
informations regarding the PSP capabilities.

SCE discussed in several slides and an hour long talk more features
regarding the Hardware specifications and features of the PSP and the
access
to them through the closed OpenGL-like API they designed for the PSP.

Hardware:


The PSP will be a modern game console with capabilites matching or
beating the PS2
The PSP will hook up directly to your PC with a USB 2.0 Connection
It will feature 10 Digital buttons including a anolog Joystick
Features a color 480x272, 24 bits screen with NO video out (due to
piracy concerns for UMD movies, etc...)

1800 MhaLion (PSP owners should be able to replace the battery of the
unit if Sony releases a bigger battery for it)
Launch accessories should be Camera, GPS, and the USB touch-based
Keyboard
802.11b Wireless LAN (can play with others via P2P ad-hoc mode or
traditional Client/TCP servers via infrastructure mode)

Only one memory stick (up to 1GB, Memory Stick Pro Duo)

They joked it wil have No Dolby Digital out, just stero
The UMD will go in the back of the PSP from the Top.

Software

Closed Hardware (API Programming)
Additional 3D Hardware features:


Display List (possible to do Display List Culling with the DMA
Controller with minimal programmer intervention)
Clipping (Hardware enabled)
Bezier and
Morph
Pixel Pipeline
Tri-linear and bi-linear Filtering without a performance hit: faster
tri-linear performance than PlayStation 2

DMA Processing decouples GPU from CPU and allows both to share the bus
at the same time

Development machines will feature an emulator and DVD-R masters sent
to Sony to be transferred to UMD.

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http://www.consoleconspiracy.com/News/archives/2004_09.html#000100

September 09, 2004
AGC - Programming the PSP
Well today at the Austin Game Conference Sony kept up the tease act
it's been doing since early 2004. Promising us a demo of the first
full game at the Tokyo Game Show, as well as some solid benchmarking
numbers, they did reveal some more information about the Hardware and
Software side of the PSP.



Hardware
- The PSP will be a modern game console with capabilites matching or
beating the PS2
- The PSP will hook up directly to your PC with a USB 2.0 Connection
- It will feature 10 Digital buttons including a anolog Joystick
- Features a color 480X272 24 bit screen with NO video out
- 1800 MhaLion (Battery which can be replaced by the user)
- Launch accessories should be Camera, GPS, and Keyboard
- 802.11B LAN (can play with others via P2P or traditional Client/TCP
servers
- Only one memory stick (up to 1GB, 1.8 Mbps Transfer)
- They joked it wil have No Dolby Digital out, just stero
- The UMD will go in the back of the PSP from the Top.


Software

- Closed Hardware (API Programming)

3D Hardware
- Display List for programming
- Clipping (Hardware enabled)
- Bezier
- Morph
- Pixel Pipeline

DMA Processing decouples GPU from CPU and allows both to share the bus
at the same time

Development machines will feature an emulator and DVD-R masters sent
to Sony to be transferred to UMD.

It will feature Parametric Surfaces so the GPU can handle Bezier
Patches and B-Spline

It will be the only handheld that can handle morphing technology to
render facial animation in close-ups. Only handheld that can handle
skeltal animaton.

It will also be able to run tri-linear and bi-linear Filtering without
a performance hit. Can also do mipmapping and shade mapping.

All in all it was a ton of slides and a ton of information to digest
in one meeting. Let me know if any of this makes sense and please
comment away. I wonder what the first finished game will be at the
Tokyo Game Show?

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http://www.beyond3d.com/forum/viewtopic.php?p=367344#367344

Tri-linear without any performance hit ?
Sounds good, almost too good... hopefully it is true.

That would be quite something: 648 MPixels/s with tri-linear on is
about 1.08x faster than what the PlayStation 2 achieves with
tri-linear filtering on.

PSP has a performance lead over PlayStation 2.

Considering the screen resolution (~2.2x lower screen resolution) the
gap widens:

PlayStation 2 does 1200 MPixels/s with bi-linear and 600 MPixels/s
with tri-linear (and bad LOD ).


PSP does 648 MPixels/s (or considering the screen resolution
difference 1296 MPixels/s [scaling PSP performance to 640x448 from the
480x272 screen resolution the PSP supports]) with either bi-linear or
tri-linear.
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