Namco announces Ridge Racer DS (and Mr Driller)

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http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20041007005186&newsLang=en

Namco Announces Two Exclusive Launch Titles for Nintendo DS

SAN JOSE, Calif.--(BUSINESS WIRE)--Oct. 7, 2004--

The Ultimate Action Puzzle-Solver Mr. DRILLER(R) and the Beloved Arcade
Racing Favorite Ridge Racer(R) to Launch on Nintendo DS(TM) This Holiday
Season



Leading video games publisher and developer Namco Hometek Inc. announced
today that it is supporting the launch of the Nintendo DS(TM) with two of
its cherished franchises, Mr. DRILLER(R) Drill Spirits(TM) and Ridge
Racer(R) DS. Taking advantage of the technology the new platform has to
offer, both titles will utilize dual screen support and wireless
connectivity to the fullest -- providing players with the ultimate Nintendo
DS gaming experience.

"The launch of the Nintendo DS marks an exciting time for the video game
industry," said Nobuhiro Kasahara, chief executive officer of Namco Hometek
Inc. "The Nintendo DS offers a whole new approach to handheld gaming, and
Namco is proud to bring two of its popular franchises to a system that will
allow gamers to play these games in a truly unique way."

Mr. DRILLER Drill Spirits offers the ultimate in drilling action, where
players utilize the stylus and innovative dual-screen interface to avoid
falling blocks and scramble for air capsules, in order to rescue their
fellow Drillers, or collect power capsules to destroy the menacing Destroyer
Drill! Players can play anytime, anywhere with various quick play modes or
battle head-to-head with up to four other players through the Nintendo DS
wireless capabilities.

From the arcade racing series gamers know and love, Ridge Racer DS delivers
a whole new experience to racing fans by offering true analog steering
through the Nintendo DS touch screen, up to six-player multiplayer races, a
variety of exciting single-player racing modes and much more. Ridge Racer DS
offers all the fast-paced action gamers have come to expect from the Ridge
Racer name -- now in the palm of their hands on the Nintendo DS.

Mr. DRILLER Drill Spirits and Ridge Racer DS will be available this winter
exclusively on the Nintendo DS. For more information, please visit:
www.namco.com.



http://ds.ign.com/articles/554/554602p1.html

First Details: Ridge Racer DS
The classic racing series is hitting the dual screen system. First screens
right here.


October 07, 2004 - Namco is producing a Nintendo DS version of Ridge Racer
to take advantage of the special features that the unique system offers to
gamers and developers.

Scheduled as a launch title for the system in the US, Ridge Racer DS, in
development at Nintendo's NST studio, features a total of 20 racetracks in
three different locations, including the familiar Ridge Racer cityscape, the
Northwest course from Riger Racer Revolution, and a sunny desert in the
Southwest.






The game will utilize the lower screen for direct analog steering of the
vehicles via the touch sensitive panel. The game will also feature wireless
connectivity for as many as six player competitions.

We'll have more on Ridge Racer DS as the day progresses at Nintendo's Gamer
Summit in Seattle.
 
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Xenon wrote:
> http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&newsId=20041007005186&newsLang=en
>
> Namco Announces Two Exclusive Launch Titles for Nintendo DS
>
> SAN JOSE, Calif.--(BUSINESS WIRE)--Oct. 7, 2004--
>
> The Ultimate Action Puzzle-Solver Mr. DRILLER(R) and the Beloved Arcade
> Racing Favorite Ridge Racer(R) to Launch on Nintendo DS(TM) This Holiday
> Season
>
>
>
> Leading video games publisher and developer Namco Hometek Inc. announced
> today that it is supporting the launch of the Nintendo DS(TM) with two of
> its cherished franchises, Mr. DRILLER(R) Drill Spirits(TM) and Ridge
> Racer(R) DS. Taking advantage of the technology the new platform has to
> offer, both titles will utilize dual screen support and wireless
> connectivity to the fullest -- providing players with the ultimate Nintendo
> DS gaming experience.
>
> "The launch of the Nintendo DS marks an exciting time for the video game
> industry," said Nobuhiro Kasahara, chief executive officer of Namco Hometek
> Inc. "The Nintendo DS offers a whole new approach to handheld gaming, and
> Namco is proud to bring two of its popular franchises to a system that will
> allow gamers to play these games in a truly unique way."
>
> Mr. DRILLER Drill Spirits offers the ultimate in drilling action, where
> players utilize the stylus and innovative dual-screen interface to avoid
> falling blocks and scramble for air capsules, in order to rescue their
> fellow Drillers, or collect power capsules to destroy the menacing Destroyer
> Drill! Players can play anytime, anywhere with various quick play modes or
> battle head-to-head with up to four other players through the Nintendo DS
> wireless capabilities.
>
> From the arcade racing series gamers know and love, Ridge Racer DS delivers
> a whole new experience to racing fans by offering true analog steering
> through the Nintendo DS touch screen, up to six-player multiplayer races, a
> variety of exciting single-player racing modes and much more. Ridge Racer DS
> offers all the fast-paced action gamers have come to expect from the Ridge
> Racer name -- now in the palm of their hands on the Nintendo DS.
>
> Mr. DRILLER Drill Spirits and Ridge Racer DS will be available this winter
> exclusively on the Nintendo DS. For more information, please visit:
> www.namco.com.
>
>
>
> http://ds.ign.com/articles/554/554602p1.html
>
> First Details: Ridge Racer DS
> The classic racing series is hitting the dual screen system. First screens
> right here.
>
>
> October 07, 2004 - Namco is producing a Nintendo DS version of Ridge Racer
> to take advantage of the special features that the unique system offers to
> gamers and developers.
>
> Scheduled as a launch title for the system in the US, Ridge Racer DS, in
> development at Nintendo's NST studio, features a total of 20 racetracks in
> three different locations, including the familiar Ridge Racer cityscape, the
> Northwest course from Riger Racer Revolution, and a sunny desert in the
> Southwest.
>
>
>
>
>
>
> The game will utilize the lower screen for direct analog steering of the
> vehicles via the touch sensitive panel. The game will also feature wireless
> connectivity for as many as six player competitions.
>
> We'll have more on Ridge Racer DS as the day progresses at Nintendo's Gamer
> Summit in Seattle.
>
>

Direct analogue steering :) There are gonna be so much possibilities
with the DS touchpad...I can't wait :)
 
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chrwil <@.> writes:
> Direct analogue steering :) There are gonna be so much possibilities with the
> DS touchpad...I can't wait :)

Am I the only one who thinks using the stylus is going to be awkward as hell?

When playing the gameboy, I need both hands clamped down on the controls. If I
had to lift a hand to move the stylus, that would seriously infere with
jumping/firing/dodging that has to be done in a tight situation.

Even if one uses the stylus instead of the control pad, what is the other hand
doing? Firing? But it is now also needed to hold up the DS.

Unless one needs to always rest it on a surface in such cases.

If one could just drag a thumb across the touch screen instead of the stylus,
then all simultanous controls and lift support can still work.

I guess I will just have to try it to get an accurate opinion.

--
Cheers, The Rhythm is around me,
The Rhythm has control.
Ray Blaak The Rhythm is inside me,
rAYblaaK@STRIPCAPStelus.net The Rhythm has my soul.
 
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On 2004-10-07, Ray Blaak <rAYblaaK@STRIPCAPStelus.net> wrote:
> chrwil <@.> writes:
>> Direct analogue steering :) There are gonna be so much possibilities with the
>> DS touchpad...I can't wait :)
>
> Am I the only one who thinks using the stylus is going to be awkward as hell?
>
> When playing the gameboy, I need both hands clamped down on the controls. If I
> had to lift a hand to move the stylus, that would seriously infere with
> jumping/firing/dodging that has to be done in a tight situation.
>
> Even if one uses the stylus instead of the control pad, what is the other hand
> doing? Firing? But it is now also needed to hold up the DS.
>
> Unless one needs to always rest it on a surface in such cases.
>
> If one could just drag a thumb across the touch screen instead of the stylus,
> then all simultanous controls and lift support can still work.
>
> I guess I will just have to try it to get an accurate opinion.

I'm with you. I've been skeptical about the DS from day 1 for this various
reason. I guess that's what 29 years (in my case) of video game playing
will do to you. You come to realize that you have a controller, you hold
it and that's that. Bringing a pen into it seems very odd. It's not like a
PC where you can use a mouse and keyboard because they're laying on a
desk. You actually have to hold the system and screen as well as the
controls and now a stylus. I guess the stylus will be held with my mouth.

Preston
 
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Preston Crawford <me@prestoncrawford.com> wrote in message news:<slrncmbo9r.1jl.me@serpentor.cobrala>...
> On 2004-10-07, Ray Blaak <rAYblaaK@STRIPCAPStelus.net> wrote:
> > chrwil <@.> writes:
> >> Direct analogue steering :) There are gonna be so much possibilities with the
> >> DS touchpad...I can't wait :)
> >
> > Am I the only one who thinks using the stylus is going to be awkward as hell?
> >
> > When playing the gameboy, I need both hands clamped down on the controls. If I
> > had to lift a hand to move the stylus, that would seriously infere with
> > jumping/firing/dodging that has to be done in a tight situation.
> >
> > Even if one uses the stylus instead of the control pad, what is the other hand
> > doing? Firing? But it is now also needed to hold up the DS.
> >
> > Unless one needs to always rest it on a surface in such cases.
> >
> > If one could just drag a thumb across the touch screen instead of the stylus,
> > then all simultanous controls and lift support can still work.
> >
> > I guess I will just have to try it to get an accurate opinion.
>
> I'm with you. I've been skeptical about the DS from day 1 for this various
> reason. I guess that's what 29 years (in my case) of video game playing
> will do to you. You come to realize that you have a controller, you hold
> it and that's that. Bringing a pen into it seems very odd. It's not like a
> PC where you can use a mouse and keyboard because they're laying on a
> desk. You actually have to hold the system and screen as well as the
> controls and now a stylus. I guess the stylus will be held with my mouth.

I'm currently working on a prototype DS Stylus Holder Headband. You
slip on the comfortable Terry-toweling headband and simply clip the
stylus into the special holder on your forehead. It looks cool, it's
available in a wide range of colours (off-white and brown) and it
leaves both hands free to play properly. Have a look at any pictures
of Joey Deacon circa 1980 to see it in action. It'll be in GAME soon
hopefully.
 
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> Direct analogue steering :) There are gonna be so much possibilities
> with the DS touchpad...I can't wait :)

If playing V-Rally (Port of the PSone version) on my Sony Ericsson P900
taught me anything, it's that analogue steering via a touch screen is
bloody awful!
 
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> I guess the stylus will be held with my mouth.

Only for "specialist" games. :)
 
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On 2004-10-08, Fry <neilNOSP@Mjimmyeatworld.co.uk> wrote:
>> I guess the stylus will be held with my mouth.
>
> Only for "specialist" games. :)

Good one!

Preston
 
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Ray Blaak wrote:
>
> Am I the only one who thinks using the stylus is going to be awkward
> as hell?
>
> When playing the gameboy, I need both hands clamped down on the
> controls. If I had to lift a hand to move the stylus, that would
> seriously infere with jumping/firing/dodging that has to be done in a
> tight situation.
>
You'd think so, but it's not actually the case. You can perfectly easily
hold a unit with one hand (even with a finger for the accelerate trigger, or
a thumb on the D-pad) and still have control over it. I've been doing it
for years with my iPAQ, and also if I'm playing Advance Wars on the Tube,
say, I'll be holding that and controlling that with one hand (while the
other hand holds onto oe of the bars for dear life).

Followups set, since the uk.* groups strongly discourage crossposts. A fact
which idiot Xenon (or whatever he's calling himself today) really just can't
grasp.

Tim (tm)
--
tim at economic-truth.co.uk Xbox Live gamertag: Xexyz
http://www.economic-truth.co.uk - the students' economics resource
http://www.ugvm.org.uk - the uk.games.video.misc magazine
The talkabout network is denied permission to reproduce this post
 
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"Lord Phil" <phil@dualcreative.co.uk> wrote

> > You actually have to hold the system and screen as well as the
> > controls and now a stylus. I guess the stylus will be held with my
mouth.

> I'm currently working on a prototype DS Stylus Holder Headband. You
> slip on the comfortable Terry-toweling headband and simply clip the
> stylus into the special holder on your forehead. It looks cool, it's
> available in a wide range of colours (off-white and brown) and it
> leaves both hands free to play properly.


Here, why re-invent the wheel? A simple upgrade to this, and you're on your
way to gaming bliss!

http://www.alinedental.com.sg/braces/headgear.jpg

Oh, I just hope manufacturing costs don't price this too high. :(