Archived from groups: alt.games.baldurs-gate (
More info?)
>"MPrilla" <mprilla@aol.com> wrote in message:
>
>[snip]
>
>Thanks for the Bard Song info - the strange thing is that the
>game lists as a disadvantage of the Blade a warning that
>their Bard Song doesn't improve which had me assuming that
>the others did in addition to the later HLA one.
The manual is very often wrong.
>
>Then again, the game also says that blades have a pickpocket
>penalty which isn't actually the case.
>
>Ha, as for my main question, I completely botched it both times,
>but you did a good job of sorting it out anyway.
>
>let me try again though, because I'm still unsure of this...
>
>ok, here's what happened:
>
>I have Korgan already under Protection from Evil and
>then Edwin (evil character, of course) casts Spirit
>Armor on Korgan. It's actually PfE that I'm concerned
>about, not Spirit Armor. Spirit Armor just happened to
>be the spell that was cast when I (perhaps) noticed
>something about PfE.
>
>Anyway, the battle log message shows this - Korgan save vs
>Spells: 21.
>
>The base roll is the range 1-20, right? I'm guessing that
>a total of 21 means that the actual roll was 19 and then to
>that roll was added an additional two points from the Pro.
>from Evil a result of an evil character, Edwin, being the one
>who cast the spell on Korgan.
Ah there shouldn't be a save for spirit armor I am sure there is but there
shouldn't be one at all its a defensive spell after all.
>
>So here's a question:
>
>If Imoen rather than Edwin had cast the spell with the
>same actual roll would it have appeared as this: Korgan
>save vs spells: 19
Yea if there is a save for spirt armor. I never noticed it probably because I
don't cast it on other party members for two reasons generaly only mages need
it and the second reason it does dammage to you when it wears off. Still
clearly they messed up by making a save for a spell that should not have one.
Its like having a save when a fellow party member casts bless or aid or
whatever on you.
>
>So, if true it means then that if you have an entire
>group already under protection from evil and have for
>mages Edwin and Imoen that the target character will
>have a better chance of making a saving roll if Edwin
>casts a spell such as Spirit Armor on them than they
>will if Imoen casts the spell since Edwin is evil and
>the target therefor gets a +2 bonus to their roll.
Well, yea but of course PC shouldn't be needing a save vs each other.
>
>Pro from Evil also gives a two point armor class
>bonus and this bonus is also invisible in the
>sense that it doesn't appear as a distinct modifier.
>For example, a non PfE character is attacked by an
>evil creature and the roll is displayed like this:
>14+3 = 17: Miss Ok, a PfE character with the
>identical roll would be displayed like this:
>12+3 = 15: Miss
>
>Is this correct in regard to the effect of PfE?
>
Well, you don't always face evil enemies. Just because the bad guy is trying
to kill you doesn't mean he is alignment evil. Many are not. In fact far more
than most people think are not evil at all
So you face a mindless zombie who is neutral. You don't get the AC or save
bonus at all in BG 2 when facing him. You do in BG 1 but that is just because
they messed up when they made BG 1.
You then face a lich you get the ac and save bonus when facing the lich since
the lich is evil. But that leaves others that should be alignment evil but
probably are not. Bioware did a great job on these games but not every enemy is
the right class or alignment. When scripting we noticed that many enemies are
flagged as mages who clearly are not. Like slimes wyvern and others. One way
to not have scripting problems for that was to check that the mage you are
targeting is not a slime. However there are several creatures like that and
doing all that checking makes your script longer and longer. So what I did
instead was reclass those misclassed creatures to the right class and include
them to be put in the overide directory with my scripts.
I strongly suspect that there are a lot of misaligned enemies that should be
evil but are not. I didn't check for that but seeing as how I too have noticed
that protection from evil is not as useful as it should be I would think that
is the problem.