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More info?)
> Anyone got either of these (I see Lik-Sang are showing the US versions as
> both being in stock and I have a $20 voucher burning a hole in my pocket!)
>
> Or is it worth waiting for NFSU DS version?
>
> Andy
Well, I purchased "Asphalt: Urban GT" a few days after getting an NDS and
"Mario 64 DS". I went with "Asphalt: Urban GT" as it was the only other
game that I was remotely interested in, well that and "Madden 2005 DS". I
was a little ify on "Madden 2005 DS" though, as I didn't care too much for
"Madden 2004" on the GBA.
I'm happy with "Asphalt: Urban GT" (AUGT) and play it often. I think
Gamespot's review for it covered it very well.
http://www.gamespot.com/ds/driving/asphalturbangt/
I don't find the menu system with AUGT to be lacking at all. It has
everything that is needed and is easy to navigate. Nor do I see a reason to
criticize it not using using the touchpad for gameplay. I can't see how the
touchpad could be adaquetly used anymore. If I had "Ridge Racer" (RR), I'd
probably use the D-Pad over the touchpad for steering anyway. (Practically
all the reviews for RR are saying the same thing, its much easier to just
the D-Pad than the touchscreen.) No reasons for games to have to utilize
the touchscreen, "just because it's there."
Gameplay wise, AUGT could use some improvment. (RR isn't scoring all that
great for gameplay either.) Breaking stuff in AUGT (which you are rewarded
for) has no physics impact. The canned crash routine (doing a 180) gets old
rather quickly. Once you get to know a track very well, and when to step
off the gas and tap some break to begin drifts, it can start to become
monotonous. The jumps are canned as well. You don't have to perfectly
lined up with a ramp, practically just touching it will send you soaring
along the same tragectory had you gone over it right at the center.
Graphics: It looks great. Easily one of, if not not *the*, best looking DS
game right now. I notice some "popups" from drawing on the horizon while at
high speed, but its not distracting.
Sound: Canned. All the vehicles use the same sound effects. Background
music works well though.
Haven't played multiplayer with AUGT, but it looks like it would be a lot of
fun. I've never really been big into racing games, so doubt I'll be getting
RR. AUGT works as the racing game, for when I get in that mood, for me.
-Eric