Konami's Renowned Castlevania Series to Make its Debut on ..

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Archived from groups: alt.games.castlevania,alt.games.video.nintendo.gameboy.advance,alt.games.video.nintendo.gamecube,rec.games.video.nintendo,uk.games.video.gamecube (More info?)

http://www.konami.com/gs/releases.shtml#


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Konami of Europe today unveiled a new Castlevania game for the Nintendo DS.
Set in the year 2036, the newest title in the series continues the storyline
that first emerged in the critically acclaimed Castlevania: Aria of Sorrow
for the Nintendo Game Boy Advance. While the new 2D side scrolling action
game will contain all the classic gameplay that fans of the series have come
to expect, Castlevania for Nintendo DS (working title) will also incorporate
innovative gameplay elements that take full advantage of the portable
system's powerful new technology.



"The game's rich storyline and strong characters coupled with the adoption
of the new technology in the Nintendo DS has allowed us to bring the series
to a whole new level" says Hans-Joachim Amann, Head of Product Management of
Konami of Europe. "By utilising the Nintendo DS' sophisticated capabilities
such as the Dual Screen functionality and Touch Screen technology, we are
able to bring a fresh new dimension to this title and provide a truly unique
gameplay experience for the gamer."

Taking place a year after Aria of Sorrow, the game's protagonist - Soma
Cruz - finds himself at the center of a mysterious cult's plan to resurrect
their evil lord and master, Dracula. In order to save himself and protect
the lives of those he loves, Soma Cruz must infiltrate the enemy's home
base, a towering replica of Dracula's castle that is teaming with monstrous
creatures. Players' abilities grow and develop as they collect items and
gather experience points by defeating enemies.

In their quest to defeat enemies, players will utilize completely original
gameplay concepts that leverage the Nintendo DS' Touch Screen technology.
One example of this new technology is Castlevania for Nintendo DS' "Magic
Seal" system. By using the stylus directly on the screen, players must
connect a series of symbols in the proper order to unlock an enchanted
opening and disperse their enemy's magic into it when they are weakened.

Also aiding them in their battle against dark forces is the ability to
collect the souls of their enemies to gain powerful new attacks and skills.
The new Castlevania for Nintendo DS takes advantage of the Nintendo DS'
Wireless Connection, letting players exchange and/or trade acquired souls to
enhance their characters' strength. An incredibly moving musical score,
visually stunning graphics and imaginative special effects round out this
uniquely innovative gaming experience.

Created by Koji Igarashi and the creative team behind the critically
acclaimed classic Castlevania: Aria of Sorrow, the new Castlevania for
Nintendo DS is scheduled for release in Europe in Autumn, 2005.
 
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Archived from groups: alt.games.castlevania,alt.games.video.nintendo.gameboy.advance,alt.games.video.nintendo.gamecube,rec.games.video.nintendo,uk.games.video.gamecube (More info?)

FALL 2005????????? *cry*

I want it NOW. :)

"Xenon" <xenonxbox2@xboxnext.com> wrote in message
news:bOGdneZ4d4iWUkDcRVn-2g@comcast.com...
> http://www.konami.com/gs/releases.shtml#
>
>
> ----------------------------------------------------------------------------
> ----
>
> Konami of Europe today unveiled a new Castlevania game for the Nintendo
> DS.
> Set in the year 2036, the newest title in the series continues the
> storyline
> that first emerged in the critically acclaimed Castlevania: Aria of Sorrow
> for the Nintendo Game Boy Advance. While the new 2D side scrolling action
> game will contain all the classic gameplay that fans of the series have
> come
> to expect, Castlevania for Nintendo DS (working title) will also
> incorporate
> innovative gameplay elements that take full advantage of the portable
> system's powerful new technology.
>
>
>
> "The game's rich storyline and strong characters coupled with the adoption
> of the new technology in the Nintendo DS has allowed us to bring the
> series
> to a whole new level" says Hans-Joachim Amann, Head of Product Management
> of
> Konami of Europe. "By utilising the Nintendo DS' sophisticated
> capabilities
> such as the Dual Screen functionality and Touch Screen technology, we are
> able to bring a fresh new dimension to this title and provide a truly
> unique
> gameplay experience for the gamer."
>
> Taking place a year after Aria of Sorrow, the game's protagonist - Soma
> Cruz - finds himself at the center of a mysterious cult's plan to
> resurrect
> their evil lord and master, Dracula. In order to save himself and protect
> the lives of those he loves, Soma Cruz must infiltrate the enemy's home
> base, a towering replica of Dracula's castle that is teaming with
> monstrous
> creatures. Players' abilities grow and develop as they collect items and
> gather experience points by defeating enemies.
>
> In their quest to defeat enemies, players will utilize completely original
> gameplay concepts that leverage the Nintendo DS' Touch Screen technology.
> One example of this new technology is Castlevania for Nintendo DS' "Magic
> Seal" system. By using the stylus directly on the screen, players must
> connect a series of symbols in the proper order to unlock an enchanted
> opening and disperse their enemy's magic into it when they are weakened.
>
> Also aiding them in their battle against dark forces is the ability to
> collect the souls of their enemies to gain powerful new attacks and
> skills.
> The new Castlevania for Nintendo DS takes advantage of the Nintendo DS'
> Wireless Connection, letting players exchange and/or trade acquired souls
> to
> enhance their characters' strength. An incredibly moving musical score,
> visually stunning graphics and imaginative special effects round out this
> uniquely innovative gaming experience.
>
> Created by Koji Igarashi and the creative team behind the critically
> acclaimed classic Castlevania: Aria of Sorrow, the new Castlevania for
> Nintendo DS is scheduled for release in Europe in Autumn, 2005.
>
>