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new official information on Revolution is due out from Japan on Wednesday
August 24th which is late on the 23rd in the United States
there is also alot of new unconfirmed information on the net regarding the
controller, apparently it will have some sort of tilt resistance mechanism.
also, the ATI graphics chip 'Hollywood' is said to work with NURBS aka
curved surfaces instead of traditional polygons. again, this info in
unconfirmed but here you go:
" Looks like an online magazine site seems to think they have the inside
scoop on the Nintnedo Revolution controller. Sounds interesting, and I sure
hadn't thought of this, yet somehow if this is all the controller is, I
would feel a bit let down. Quote from Computer Games Magazine:
"It's revolutionary in the same two senses that controller rumble is/was
revolutionary: first, it's kind of actually not a huge deal, but controllers
will eventually all have it because it is pretty neat; and second, it
involves revolving. Simply, the Revolution controller will provide
resistance to being tilted. No doubt this is done by some application of a
tilt sensor such as the one in WarioWare: Twisted combined with rumble
technology.
After all, rumble is just done by some off-balance widgets inside the
controller spinning really fast. If they were balanced, they could provide
enough rotational inertia- the same thing that makes bikes and motorcycles
harder to tilt the faster they're going- to perform this trick.
The "could" is why Nintendo hasn't come out with it yet. Yeah, they say they
don't want it to be copied, which is valid because I'm sure it will be, just
not anytime soon. What's really happening is Nintendo is trying to make this
work with wireless controllers, finding the optimal tradeoff between
spinning the widgets fast enough to produce a good, strong effect and
keeping the controller from eating batteries too quickly. Oh, and it has to
be cheap and reliable, too."
__________________________
The Internet publication, Computer Games Magazine is reporting that they
have the inside scoop regarding Nintendo's next generation console.
The site is saying that the Revolution controller will feature a device that
provide "resistance to being tilted". It doesn't sound like much, but to
accomplish this, the controller would have to generate a sufficient force of
inertia.
For those who haven't taken AP physics, inertia is defined as the tendency
of a body to resist acceleration; the tendency of a body at rest to remain
at rest or of a body in straight line motion to stay in motion in a straight
line unless acted on by an outside force.
A practical application of inertia comes from the simple act of riding a
bike. As your bike accelerates it becomes increasingly harder to tilt.
It is still unknown as to how this application could affect the game play of
next generation titles. Please note that this has yet to be confirmed by any
official source, and that their could be other details regarding the
controller of the Revolution.
GC Advanced promises to keep you updated about this developing story as
further details are revealed. If necessary the Advanced Media Network will
follow this story throughout the night with hourly updates.
UPDATE - 2:30 AM Eastern
by Chris Playo
The Internet forum, Gaming Age is speculating that further details about the
Nintendo Revolution will be made available on Wednesday August 24th. For
those who do not know the significance of the date, both the GBA and the
GameCube were discussed on that day.
However, news regarding the Revolution may have come a little sooner than
expected. On the forum, a user posted a French article regarding the
graphical capabilities of the console.
Apparently the Revolution will utilize a new form of a polygon currently
referred to as a NURB or nonuniform rational B-splines. These NURB's are
said to be able to generate very detailed graphics within an enormous scope.
In addition, NURB's are known to be much more efficient than standard
polygons. It is much easier on a machine to generate an image in terms of
NURB's rather than traditional polygons. This fact regarding the new type of
image formatting fits very well into Nintendo's design for the Revolution.
Given the inherent design of NURB curves, the Revolution could be
substantially smaller and less powerful than the competition but would still
be comparable.
Please remember that this information has not been confirmed by any official
source. However, for a detailed history of NURB's check out this page. GC
Advanced will keep you updated regarding this developing story.
________________________________
http://ga-forum.com/showthread.php [...] ge=9&pp=50 I've just translated that French article using babelfish - it would seem
that all the old games will be converted to 3D using these 'NURBS' things
(sorry, I'm not very technological).
TRANSLATION::
First of all to point out you that Nintendo said to us that we had all the
elements. Nous(moi and Vent_d_est) gathered several elements and one now
thinks of having an idea of what will be the Revolution. One fell on a
Spanish forum or a portable developor of plays video(sur telephone, all in
bottom of the echelle)a makes an intervention concerning the revolution and
the atentes surrealist of the players because of the lack of information.
First of all it insists on the fact that the lever will be much simpler than
the this all world believes. Myamoto said us well that the complexity of the
current levers was not appropriate to him. The interface would be much
simple and entirely reconfigurable. Celon him, Nintendo indeed will use the
revolutionary technology of the Cubicone. This technology makes it possible
to generate graphics enormous and superdétaillé with an impression of higher
3d any machine has. It is not any more one image 2d but as in the "life", an
impression of 3d réèl(atention we do not speak about stereoscopic 3d). Celon
him, it would not be any more question of polyguone but of point "connected
by meshs of colision" alias of Nurbs: "the NURBS can represent with
precision of the simple geometrical objects like lines, circles, ellipses,
spheres and tori and complex geometries of free form like the body of car or
the parts of the human body. The quantity of information necessary to
representation NURBS of a geometrical part is much smaller than the quantity
of information necessary to the approximation by facettes(polygones)."
Remember that Nintendo said that graphics would be "different". Can be have
considering video conférances of ATI or dévelopeurs presented cubic-maping A
industry by specifying that it went révolutioné industry audio-visual.
Nintendo also has fai a discour at ATI saying that they were going to
explore a new way, a new way of déveloper. The architechture of the console
will be complétement different from any other console(Ps3,360). Good, which
follows is speculation. Celon this developor, the GPU Hollywood would be
conceived especially to be able "to emulate" the 3d traditional in the
"cubicone". Nintendo said that the plays emulated "would be improved". The
CPU Broadway would be individual a core with 1 minimum GO of RAM.
Dévelopement selont Nintendo will be simpler, for two reasons: - individual
a core is much simpler A maitriser than a multicore(ex, ps3 and 360), of
aillor John Carmak confirmed the week derniere. - the programation in it
same is much simpler with the cubicone, the logic being which it is much
more facil to fair plays which in full met the sight thanks to the system.
Veiled, all seems to meet. If one can cubic-maper Super Mario Bros alor one
can cubic-mapé a video image different Mpeg2(ou), therefore film them can
bénéficer of this technology. You remember the rumour like what Lucas
Spielberg and Rodriguez went brought this technology to the cinema but what
one manufacturing of plays was going to propose a console including this
technique? Moreover that would explain Not of Nintendo to the HD which with
such a system becomes inutil. Veiled it is only speculation but that has the
surface trés probable... without counted that the naza is impliqué(et it is
not a connery). When with the casque/lunettes, it is more probable than if
they éxistent, they will be optional, and will surely make it possible to
amplify the effect of 3d for a better immersion...
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