Quote:
Thanks, I saw that as well.
Unfortunately, it doesn't answer some key questions...
I've seen a few people asking the same questions and the nuts of them are:
1. What cables to connect the computers (I'm presuming 1GB ethernet, for the budget concious)
2. What configuration (I'm presuming: NAS and AIRPORT/WIFI plug into the 8 port switch, all the PCs plug into the 8 port switch, and so does the render farm that I've built)
BUT:
3. What do I use as a patchbay on the render nodes, where do I get this?
4. What software can I use to control all the computers (so they become nodes) and the farm as well -- so that I use all the horsepower?
5. How do I send the command from Maya, Max and Nuke, so that they use all the computers and the render farm?
6. What OS do I use on the nodes and the computers... does it matter?
7. How do I set up each individual computer -- do they all need an individual IP, for example? Do they have to be in the same range? Do they all need the same software? Do they need the to be running the render manager?
Thoughts?
For a basic setup where your using consumer grade hardware for the network infastructure, I'd say your on the right track with a gigabit switch and the airport attached to that switch.
1. Cat 6 / 6e (the 6e isn't needed, but will be the standard in the future spend the $$$ if you want but won't help much in today's world)
2. Looks like you've got the solution there
3. Patchbay on the render nodes...? lost me here. You could put a patch panel in the network here, but for this small of a setup I wouldn't. Just run the cables directly from computer to switch.
4-7 - Uhhhhhh..... <drool> I dunno, sorry.
A better setup might be to have a gigabit network running through all of the secondary NIC's on the computers so that only the rendering network traffic happens on those network adapters, cables and switch; without random internet traffic on that infrastructure your guaranteed the fastest throughput. As far as linking the two adapters together, that requires very special network equipment, and is really more of a two device link, rather than a whole network setup.
The ultimate hardware would be a quality managed switch with vlans and such, then you get dedicated hardware, you can have your two networks, one for general/internet use, and one dedicated to a render, but all on one 24 port switch.
Then there's infiniband and other exotic links derived for cluster networks, but that's another whole ball of wax, and we leave traditional ethernet behind.