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Archived from groups: alt.games.video.nintendo.gamecube,alt.games.video.sony-playstation2 (More info?)
3DM, the memory used in the DS carts, has reached 1GB, slightly less than a
UMD's max size. They'll soon be moving to 90nm process that will increase
that to 8GB, on the cheap.
More storage capacity than the UMD and with solid state load times. Looks
like another reason why carts are still the way to go for portable gaming
and where Nintendo played their cards right. They'll be able to hold quite
a bit of content on those things. I'd expect another cart based GameBoy is
in the future rather than a disk based battery beast.
Maybe Sony can hack something together to allow them to use the Duo slot as
a cart slot to move away from the slower more power consuming UMD media?
That would make them the hands down best in this round, no arguments
allowed, except maybe some fringe touch titles. They'd be able to make
games like those on the PS2, etc, that are allowed to take full advantage of
the media rather than having to be hamstringed by the power usage
limitations and load time fiascos like in the current nontrivial PSP games.
I'm sure they'll figure some way to fix the problem. Quite exciting stuff!
3DM, the memory used in the DS carts, has reached 1GB, slightly less than a
UMD's max size. They'll soon be moving to 90nm process that will increase
that to 8GB, on the cheap.
More storage capacity than the UMD and with solid state load times. Looks
like another reason why carts are still the way to go for portable gaming
and where Nintendo played their cards right. They'll be able to hold quite
a bit of content on those things. I'd expect another cart based GameBoy is
in the future rather than a disk based battery beast.
Maybe Sony can hack something together to allow them to use the Duo slot as
a cart slot to move away from the slower more power consuming UMD media?
That would make them the hands down best in this round, no arguments
allowed, except maybe some fringe touch titles. They'd be able to make
games like those on the PS2, etc, that are allowed to take full advantage of
the media rather than having to be hamstringed by the power usage
limitations and load time fiascos like in the current nontrivial PSP games.
I'm sure they'll figure some way to fix the problem. Quite exciting stuff!