Archived from groups: alt.games.video.sega-dreamcast (
More info?)
Android wrote:
> It can't be proven "true" or "false"--it is just a statement of opinion.
Well done there Android, a good balanced view, and explanation.
>
> As to why someone would call the Xbox the DC's spiritual successor, here are
> my suggestions: The DC was compatible with Microsoft's Windows CE, and it
> was easier to port PC titles to both the DC and the Xbox. The DC came with a
> built-in modem, just as the Xbox has a built-in Ethernet connection. The
> controllers for the Xbox and DC are similar--both have triggers, both have
> red/yellow/green/blue buttons, both have an analog stick above a D-pad, and
> both have a slot for a VMU/memory card. Also, both systems were more
> powerful than the competition, and nevertheless were outsold by that
> underpowered competition. Finally, when Sega stopped supporting the DC, it
> threw the majority of its software support to the Xbox (followed closely by
> the GameCube).
Bits you missed why the X-box would be called a "spiritual successor to
the Dreamcast." are faily well known too.
The DC did of course allow M$ their first foray into the console market
with a version of it's WinCE OS, which obviously helped M$ enormously in
developing their X-box, but when you look closer under the skin of the
two consoles things are even more comparable. The DC used a Power VR2
graphics chip, which was also used in a range of PC graphics cards from
Videologic, called Kyro. The XB uses a variant of the nVidia GeForce
graphics chip in much the same way, which is also used in PC graphics cards.
Taken at it's most basic both the DC and X-box have strong ties to PC
hardware, and OS's. While the two actually has no compatible hardware,
their design, development of internal parts, and online use out of the
box (well the DC was certainly online from the word go) are quite
similar. In fact it could be argued that the Dreamcast and the X-Box are
more similar than the PS1 and PS2! It is likely that because of this
basic similarity and previous experience that Sega found it far easier
to support M$'s offering than the others initially, but even the
Gamecube with it's ATI based graphics (another PC link) is a more known
quantity than what the PS2 uses.
With regards EA and their non support of the DC, many game mags and
sites reported at the time that EA had their PC games ported and ready
to sell for the DC, but in much the same way as they did with the Saturn
vs PS1, EA held their releases back until the PS2 finally arrived,
citing they thought the DC's wouldn't last (er...EA? What console lasts
long without software support?). Whether this was because of some sort
of Sony / EA "arrangement" will never become anything more than conjecture.
Historically speaking the Saturn was out in most countries months before
the original PS1 too, yet EA games always tended to appear on the Sony
console first. EA fans could say that the Saturn with it's more
complicated hardware was harder to program for than the PS1, so games
were slower to appear, even though the Saturn was first on the scene.
But that has to be balanced against the fact that the DC is a much
easier platfrom to program and port for than the PS2 and it was on
shelves almost a year ealier than Sony's PS2, but still EA games never
appeared for the DC! More than a bit strange, I think everyone would agree?
Gordon.
http://members.lycos.co.uk/gording