Archived from groups: alt.games.baldurs-gate (
More info?)
Maia wrote:
> On Wed, 22 Dec 2004 10:04:41 -0800, MSH <mshaslam@drizzle.com> wrote:
>
>
>
>>Since none of the NPC fighters have flail proficiency, it will take at
>>least 6 levels to get 'good' at using it. It is really a weapon for
>>your PC.
>
>
> My PC is a Wild Mage
. I know, I know - but I love playing
> spellcasters and so far it is a blast.
>
>
>>Still, if I had to pick someone else, I would probably give it
>>to Minsc or Valygar.
>
>
> Chucked Minsc, so Valygar it is then. I also intend to pick Keldorn
> but I gather that there are lots of awesome two-handed swords for him
> to use.
You dumped Minsc?!? You heartless bastard! And yes, there are many
excellent 2-handed swords Keldorn can use. In the end however, there is
really only one sword *for* Keldorn.
>>Valygar is typically most effective when using two weapons. Personally
>>I would give him three 'pips' in dual wielding first, then worry about
>>extra weapons later.
>
>
> The **** pdf manual says that rangers can't get more than 2 pips - is
> it wrong? Because Valygar already has the 2 dual-wielding. Also it
> doesn't say what the styles - dual-wield, sword-and-shield, etc
> actually do.
I'm pretty sure they can get 3 stars in dual wielding. They only get
two pips for weapons though.
Dual wielding reduces the penalties for using two weapons. I don't
recall all the effects, but with 3 pips you get -0(main) -2(off hand)
Two-handed gives you faster weapon use and improved critical hit range.
Sword-and-shield gives you better protection against missile weapons and
basically blows.
Single weapon gives you better AC and improved critical hit range. It's
more useful for thieves then fighters, though Mazzy can effectively use it.
>>If you don't mind poking your nose were it is
>>clearly not wanted, you can find a katana that will serve Valygar quite
>>well for the rest of the game.
>
>
> Don't mind poking my nose, but would like to have a hint on which map.
> I'll take it from there myself
.
Look around in the various city compounds. I don't want to give too
much away, but it is a great weapon, and will be guarded.
>>Anomen isn't really a fighter, he is a cleric that can do fighter
>>backup. Early in the game he can hold his own just fine, but later his
>>lack of fighting skills start to show up. You will not get enough
>>weapon proficiency slots to have him effectively dual wield. I would
>>keep him in the back using one of the many excellent slings in the game,
>>and have him melee when your fighters start taking too much damage.
>>Jaheira is actually a much better fighter then Anomen, at least in my
>>opinion.
>
>
> She also seems a better fighter, sigh. And I intend to exchange her
> for Keldorn. The Test should better improve Anomen drastically...
Improve him as a cleric, but not as a fighter. For the record, I think
that Jaheira is probably the most useful NPC. Her fighting/spell
casting combo is very effective, especially against magic users. On the
other hand, Keldorn is also an effective mage killer in his own right.
>> There is one 'optimal' club in the game which you can
>>get fairly early. She will be perfectly happy with that and a belt of
>>giant strength.
>
>
> It's all right, then.
>
>
>>Just give her a short bow and let her do what she does best. There is
>>one short bow that you can get early in the game that turns her into a
>>truly fearsome fighter. Add in a magic item you can find while trudging
>>through some swamplands, and she will basically never miss. In one game
>>I played, she was getting well over 50% of the kills. She would have
>>gotten more but some creatures are immune to piercing weapons.
>
>
> Hmm... but what if I intended to use her as a frontliner? Or would
> Jaheira be better in this role? Not for my current game, but I am
> thinking about another one. Mazzy can be given proficiency in a
> two-handed sword can't she? Or are there too few good 2-handed swords
> for both her and Minsc to use in the same group? Short swords seem
> rather weak... particulary since I can't make her dual-wield if I want
> to retain easy use of the bow.
Mazzy is always better in the back. Not that she can't hold her own as
a front line fighter. It's just her bow is so fricken' deadly, it's
kind of a waste. She can learn to use any fighter weapon. But since it
takes 3 levels to get a proficiency, it can take a while to use one
well. I would stick with short sword. The selection isn't great, but
they are good enough.
Jaheira is going to work in basically any role. Melee/missile/spell,
she is a true triple threat.
Having said all the above, my *real* advice is to ignore everything I
just said and play the game how you want. Experiment, try different
things. Just because some usenet 'expert' says something doesn't make
it so. Even if it is true, it doesn't mean you will enjoy the game any
more by following the advice.
MSH