Unigine Tropics Comparison

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Unigine Tropics Comparison

Hello all-

I am curious to see how my rig and others peoples rigs score on a free benchmark that is easily accessible and easy to use not to mention a small file size.

I am curious to see how different TOMs community members rigs are running....

....and I am therefore suggesting that we all do a quick Unigine Tropics run to see how our rigs perform comparatively across different platforms, etc...

please post your full specs and run Unigine Tropics 1.3 on the following settings so there is no discrepancy, also I make the assumption that most are using 1080p:

API: DX11, Stereo 3D: Disabled, Ambient Occlusion:yes, Reflection: yes, Shaders: High, Anisotropy: 16, Anti-aliasing: 4x, Full Screen: Yes, Textures: High... Resolution: 1080p...



Here are specs:

PII X4 955 @ 4.0 GHZ | ASUS GTX 560ti Direct CU II | MSI 890GXM-G65 | CM Storm Scout | 8 GB Corsair DDR3 1600 | CM Hyper 212+ | XFX XXX BE 650W PSU | Crucial M4 (OS/APPS) WDC Black (Steam) | Hitatchi 1 TB (storage) | Enermax 120mm (5)|Logitech G110/ Razer Death Adder!


Here are my scores to start it off::

composite score: 1552 max: 100.8 min: 35.5 average: 61.6


thanks to anyone who participates... I look forward to seeing different mix mashes of hardware tearing it up!

:bounce:

:eek:
 
Solution
I ran it again with 4xAA and 16xAS:
Unigine
Tropics Demo v1.3
FPS:114.0
Scores:2872
Min FPS:38.9
Max FPS:185.4
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
CPU flags:2833MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:NVIDIA GeForce GTX 465 8.17.12.8026 1024Mb
Settings
Render:direct3d11
Mode:1680x1050 4xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:16x
Occlusion:enabled
Reflection:enabled
Refraction:enabled
Volumetric:enabled

Unigine Corp. © 2005-2010

Something is wierd, my score shouldn't be that high compared to you guys, 1080p shouldn't make that big a...

benski

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What settings are you guys running at???

Unigine
Tropics Demo v1.3
FPS:145.1
Scores:3656
Min FPS:99.0
Max FPS:226.6
Hardware
Binary:Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
CPU flags:2833MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:NVIDIA GeForce GTX 465 8.17.12.8026 1024Mb
Settings
Render:direct3d11
Mode:1680x1050 fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:4x
Occlusion:enabled
Reflection:enabled
Refraction:enabled
Volumetric:enabled
Unigine Corp. © 2005-2010

That's SLI GTX 465s at 780 clock 1780 mem, I can run them at 850 but the fan noise scares me :)
 


API: DX11, Stereo 3D: Disabled, Ambient Occlusion:yes, Reflection: yes, Shaders: High, Anisotropy: 16, Anti-aliasing: 4x, Full Screen: Yes, Textures: High... Resolution: 1080p... mostly default except for a few things, when in doubt; use default

are the given settings but, nice score Benski, thanks for the submission
 

benski

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I ran it again with 4xAA and 16xAS:
Unigine
Tropics Demo v1.3
FPS:114.0
Scores:2872
Min FPS:38.9
Max FPS:185.4
Hardware
Binary:
Windows 32bit Visual C++ 1500 Release May 21 2010
Operating system:Windows 7 (build 7601, Service Pack 1) 64bit
CPU model:Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz
CPU flags:2833MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 HTT
GPU model:NVIDIA GeForce GTX 465 8.17.12.8026 1024Mb
Settings
Render:direct3d11
Mode:1680x1050 4xAA fullscreen
Shaders:high
Textures:high
Filter:trilinear
Anisotropy:16x
Occlusion:enabled
Reflection:enabled
Refraction:enabled
Volumetric:enabled

Unigine Corp. © 2005-2010

Something is wierd, my score shouldn't be that high compared to you guys, 1080p shouldn't make that big a difference should it? I'm going to have to swap monitors out now.....

Oh and full system is Q9550, MSI SLI-FI 750i board, 4GB corsiar DDR2 800, 1TB spinpoint F3, Antec TP750 blue, cheap black case (HEC blitz black or somecrap), G15 keyboard, G500 mouse, 1680x1050 ViewSonic 3D monitor, almost forgot SLI GTX 465s at 780core 1780mem.
 
Solution

benski

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Definately not, unigine is all about the GPUs.

The q9550 is underated though, people crap on the 775 platform in general because it's so old, but newer parts havn't been a huge performance leap, just much more efficient.
 


I'll assume by your score you didn't use the same settings the OP posted. He turn up a few settings beyond default, that or our systems have issues.

With the OP settings I got:
FPS: 67.6
Scores: 1702
Min FPS: 33.0
Max FPS: 120.4

Render: direct3d11
Mode: 1920x1080 4xAA fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy:16x
Occlusion: enabled
Reflection: enabled
Refraction: enabled
Volumetric:enabled

edit: Something is wrong here. I have just realized that my system is acting like V-sync is forced on, even though the program is set to off, and my Nvidia control panel has it off. However, much of the benchmark it is pinned at 120 FPS (my monitor's refresh).
 
Has anyone else noticed their systems being forced to cap the FPS at 120 or their monitors refresh rate? I cannot seem to figure out why it will not allow more than 120 FPS and it is stuck at that FPS for long stretches, so I'm fairly certain it's acting like vsync is on.
 

benski

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I posted all the settings in the link, the only difference in the last run was the resolution I ran it at 1080p on my Asus VH 232, as far as I can tell I have everything maxed out except aa which is at 4x. I don't know what the deal is I would expect your score to be alot higher, unigine usually scales very well in SLI, I also get 70 fps in heaven.
 



very strange but I cant say personally bc im nowhere near that performance
 

benski

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There might be some real world programs where a single 560ti beats 2 GTX 465s but in a benchmark with good SLI optimization it's not going to come close. bystander's score should be much higher though I'm guessing SLI isn't working.
 
I just connected to another monitor, one that is not a 3D monitor, and it no longer capped me at 120 FPS and my score went up.

FPS: 80.4
Scores: 2026
Min FPS: 36.8
Max FPS: 150.1

I have 0 overclock on the 470's, so that would explain any gap between our scores.

I also have found that with x4 AA that there are these faint horizontal strips across the screen. It goes away with AA off.
 

benski

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I don't know something still seems off, no matter what the overclock I dont think 465s should be 20% faster than 470s. Are you sure both GPU's are being used? Afterburner shows over 90% usage on both cars pretty constantly for me during the benchmark.
 
Yes, SLI is enabled and the difference between 465's and 470's are very small, a strong overclock would definitely overtake stock 470's (I do not overclock to keep the noise levels down). They are clocked at 607mhz. Many people take 470's up near 900. That would make a huge performance boost, but I really hate that kind of noise.
 


What are your 465's clocked too?
 
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