Radeon HD 6870
ASUS M4A88TD-V EVO USB3 Motherboard
AMD Phenom II X4 955 Black Edition Quad Core Processor
Corsair CMX8GX3M2A1333C9 XMS 8GB DDR3 RAM - PC10666, 1333MHz, 2x 4GB
Seagate Barracuda 1TB
Asus DRW-24B3ST/BLK/G/AS Internal 24x CD/DVD Drive
Cooler Master RC-310-RWN1-GP Elite 310 Mid-Tower Case ($40)
Cooler Master GX Series 650W
Will this setup run modern games (battlefield 3/Call of duty etc.) at high settings at 1920/1080?
Not sure if motherboard is compatible either.
I was thinking the intel i5 2500, but seems a little overkill with what I want to do. Any suggestions?
Yes this should run these games at max settings but it cannot handle skyrim on max settings i think it can handle it around medium to huigh not ulrta . It should rum mw3 on max settings easily my specs are gigabyte usb 3.0 rev3.1 radeon 6850 AMD phenom 965 BE this is super similar to you cpu 8Gb of ram tx 750 PSU
I get a steady 91FPS on mw3 so you should be fine
And what other things will you use your rig for give me examples as in other games and settings and if using photoshop or something like that
Yeah, that card is good for your needs. At that resolution only Crysis 2 or Metro might give you trouble. For photoshop you should investigate the OpenGL plugins. Of course, nvidia cards do more with their CUDA plugins but you take what you can get . Read this to see more info on the OpenGL plugins
Yes i agree with megaman about skyrim good at high settings but get fraps and try the high settings to see what kind of FPS you get i it remember you dont want anything less than a steady 30FPS i dont own the game so i dont know what the high settings put the AA and the AF but if you get less than that just back out and lower it one until you get a steady 30FPS lowering it back some wont affect it that much unless your likw 1inch away from your screen lol
AF is anisotropic filtering ,Anisotropic filtering is a technique used in the 3-D computing field to enhance the image quality of textures on rendered surfaces which are sloped relative to the viewer. This is achieved by eliminating aliasing, which is responsible for the jagged or pixelated quality of some graphics. In addition to its anti-aliasing qualities, this filtering also reduces blurring of sloped textures, an improvement over previous types of filtering known as bilinear and trilinear filtering. An important distinction of anisotropic filtering as compared to other anti-aliasing methods is that it affects only the textures on a shape, but not the shape itself.