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Archived from groups: alt.games.video.sony-playstation2,rec.games.video.sega (More info?)
It's been quite some time that I've played something this long. This
game seemed average to me at first, but there is just something about
it that's especially addictive, that kept me coming back for more until
I finally finished it today after close to 58 hours.
Perhaps the attraction is in item collection, where there are literally
tons of items that could be found. Each can come with 3 special
attributes, of which there are literally dozens of different ones such
as attack up, defence up, magic up, stun attack, prevent stun, knock
enemies flying, petrification, elemental attributes, etc.. So the
combinations are practially endless.
Or perhaps it's because like many of the old school RPGs you can power
level by going to areas that are higher level than what you're normally
able to handle. You can literally go anywhere you want, right at the
beginning. Ofcourse, by doing that you run into the possibility of
running into monsters that are so tough, they can do enough damage with
one hit to kill you from full health TEN TIMES OVER.
Or perhaps it's because you can teleport back to town almost any time
and heal and save, even if you're in the middle of a battle.
Or maybe it's due to the very good difficulty ramping system in the
monsters so you never feel overwhelmed normally (unless you choose to
power level ofcourse).
The game is certain not without flaws, and there are features or lack
thereof which makes some parts tedious, but I find myself excusing
those tedious parts in light of this special attractiveness of this
game. Can't quite put my finger on it, but this game is just fun. It's
not the old Shining Force, but it's not a bad game at all.
It's been quite some time that I've played something this long. This
game seemed average to me at first, but there is just something about
it that's especially addictive, that kept me coming back for more until
I finally finished it today after close to 58 hours.
Perhaps the attraction is in item collection, where there are literally
tons of items that could be found. Each can come with 3 special
attributes, of which there are literally dozens of different ones such
as attack up, defence up, magic up, stun attack, prevent stun, knock
enemies flying, petrification, elemental attributes, etc.. So the
combinations are practially endless.
Or perhaps it's because like many of the old school RPGs you can power
level by going to areas that are higher level than what you're normally
able to handle. You can literally go anywhere you want, right at the
beginning. Ofcourse, by doing that you run into the possibility of
running into monsters that are so tough, they can do enough damage with
one hit to kill you from full health TEN TIMES OVER.
Or perhaps it's because you can teleport back to town almost any time
and heal and save, even if you're in the middle of a battle.
Or maybe it's due to the very good difficulty ramping system in the
monsters so you never feel overwhelmed normally (unless you choose to
power level ofcourse).
The game is certain not without flaws, and there are features or lack
thereof which makes some parts tedious, but I find myself excusing
those tedious parts in light of this special attractiveness of this
game. Can't quite put my finger on it, but this game is just fun. It's
not the old Shining Force, but it's not a bad game at all.