I've always been an afficionado for computer soundcards since I first got my hands on those Adlib and Turtle Beach products in the early-early '90s. Before Creative Labs even got into the action.
I've bought every major iteration of Soundblaster cards up to and including the Audigy 2 series. But now I find out that my soundcards won't work under Vista. In fact, it seems like none of the Creative Labs products will work in Vista at all; at least, not without using a clunky software workaround (AlChemy).
When Windows Vista inevitably becomes the mainstream OS for gamers and home users... will that spell the end for dedicated soundcards?
I'm thinking that the extra processing power of multi-core CPUs would be more than capable of handling the extra workload at the software level. On-board audio now feature multi-channel 7.1 output, as well as digital connectivity. And game developers would probably appreciate the uniformity of non-proprietary code that works across different platforms. When they start making games specifically for Vista/XBox360 platforms, I can't imagine them going out of their way to support EAX anymore. And once support for EAX dwindles, so will the market for Sound Blaster cards.
Am I making the wrong conclusions? Do Sound Blaster cards still make sense for Windows Vista-based systems?
I've bought every major iteration of Soundblaster cards up to and including the Audigy 2 series. But now I find out that my soundcards won't work under Vista. In fact, it seems like none of the Creative Labs products will work in Vista at all; at least, not without using a clunky software workaround (AlChemy).
When Windows Vista inevitably becomes the mainstream OS for gamers and home users... will that spell the end for dedicated soundcards?
I'm thinking that the extra processing power of multi-core CPUs would be more than capable of handling the extra workload at the software level. On-board audio now feature multi-channel 7.1 output, as well as digital connectivity. And game developers would probably appreciate the uniformity of non-proprietary code that works across different platforms. When they start making games specifically for Vista/XBox360 platforms, I can't imagine them going out of their way to support EAX anymore. And once support for EAX dwindles, so will the market for Sound Blaster cards.
Am I making the wrong conclusions? Do Sound Blaster cards still make sense for Windows Vista-based systems?