I'll simply repost my thread from the Nvidia forums:
Hi. I got a newish GTX 560 Ti after my first one was RMA'd in September. This one has worked fine until about a week ago when I got a few "your display driver has stopped working and was restarted" errors. Yesterday it got a very strange glitch while I was playing Skyrim - all the textures became extremely bad, fog effects and anti-aliasing stopped working and shadows started flickering. I thought it was a Skyrim issue but it is present in other games as well - it looks like I'm playing a 5 year old game with no anti-aliasing. It is present in Red Orchestra 2, CoD Black Ops and World of Warcraft. I tried rolling back my drivers (I had updated to the newest ones on Friday) but that didn't help, I tried the new beta drivers but that didn't help either. I removed the drivers completely (and ran Driver Sweep as well) and re-installed the beta drivers, no effect. It doesn't matter what I have under "adjust 3d image settings" in the nvidia control panel (let the 3d application decide, advanced options or the slider), I get the same problem regardless and I hadn't touched these before the problem started. According to Speedfan my card is running at no more than 50-60c in Skyrim. Also, I do not have an integrated graphics card on my motherboard, so it can't be that.
I have no clue what the issue could be, to be honest. I'm used to graphics cards just dying completely when they break, not this kind of weirdness.
Dxdiag:
------------------
System Information
------------------
Time of this report: 11/14/2011, 20:09:42
Machine name: 764-SP1
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)
Language: English (Regional Setting: English)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10
Processor: Intel® Core™ i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 8192MB RAM
Available OS Memory: 8168MB RAM
Page File: 2296MB used, 14039MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 64bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.
Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
ffdshow video encoder,0x00100000,1,1,ffdshow.ax,1.01.3800.0000
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17514
Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17514
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17514
WDM Streaming Capture Devices:
HD Audio-microfoon,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
WDM Streaming Rendering Devices:
HD Audio-hoofdtelefoon,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
HD Audio SPDIF-uitgang 5,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
HD Audio SPDIF-uitgang,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514
BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17514
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514
---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
Message edited by Morbanth on 11-15-2011 at 11:57:05 AM
I don't have the Nvidia 3d thingie turned on, it came with the drivers, but I just did another full clean install of the drivers and didn't install 3D vision. My monitor is not 3d capable. I'm connected with DVI, no adapter. My GPU is factory overclocked, I haven't touched it myself. My PSU is a Nexus RX-1K 1000W power supply.
I don't have a similar problem but have an annoying one with my new MSI Geforce 560ti. No crashing, thus far in Games (Crysis 2, Batman Arkham Asylum, BF3 and MW3) but everytime I use Firefox card crashes briefly giving same error message "your display driver has stopped working and was restarted". It only lasts briefly (2-3 secs) but its annoying. I came from a GTX 275, which had nada problems.
I think its a driver issue.
Yesterday I uninstalled the drivers and installed the latest Betas. Thus far in FF no problems. Keeping my fingers crossed.
I up graded to the 285 driver and everything went to heck. It was like it had a mind of its own. So I reinstalled the 280 and now it works just fine. Have you checked to make sure all of your fans are working from psu to case and gpu and cpu. It could be a driver problem or a heat problem. I don't think you would have a bad gpu again. Can you try your card in another computer to see if it does it then?
Unfortunately not. I sent a link to this thread to the shop I bought it from and they just said "we'll RMA it" so I guess that's that.
hope you see this...I'm having the same issues as you...jagged textures, seems like anti-aliasing doesn't help, wierd flickering light around object edges, crappy shadows.
Did they RMA it? Did the new card solve your issues?
Many of the texture issues described are addressed in the later nVidia driver sets.
It seems some portion of Direct3D content are critical in their timings and can be related to some SLI features which had to be "tweeked" to afford better timings.