Hi,
I've been playing 3D games quite a bit recently, and I've noticed that my laptop display seems to suffer from tearing a lot. I have just purchased the Orange Box for my PC, and I am noticing this mostly while playing Portal.
I am aware that some tearing is 'normal' at high frame rates above the refresh rate of the monitor screen. However, I have checked the frame rate using FRAPS and it rarely goes above 25-30fps (with VSync turned off), so there should be no tearing at all, right?
VSync does solve the problem if I turn it on, but it also reduces the framerate. My laptop is a Sony Vaio VGN-FW11E and the graphics card is an ATI Mobility HD3470. It's pretty old now, but can comfortably run games that are a few years old.
I have tried to update the graphics drivers, however the package downloaded from the ATI website says my laptop isn't supported. I guess Sony have done some tinkering with the graphics drivers or something.
Can anyone shed any light on why this tearing might be happening? I would turn on Triple Buffering, however the option for this in CCC only applies to OpenGL, for some reason.
Thanks in advance
nmb88
I've been playing 3D games quite a bit recently, and I've noticed that my laptop display seems to suffer from tearing a lot. I have just purchased the Orange Box for my PC, and I am noticing this mostly while playing Portal.
I am aware that some tearing is 'normal' at high frame rates above the refresh rate of the monitor screen. However, I have checked the frame rate using FRAPS and it rarely goes above 25-30fps (with VSync turned off), so there should be no tearing at all, right?
VSync does solve the problem if I turn it on, but it also reduces the framerate. My laptop is a Sony Vaio VGN-FW11E and the graphics card is an ATI Mobility HD3470. It's pretty old now, but can comfortably run games that are a few years old.
I have tried to update the graphics drivers, however the package downloaded from the ATI website says my laptop isn't supported. I guess Sony have done some tinkering with the graphics drivers or something.
Can anyone shed any light on why this tearing might be happening? I would turn on Triple Buffering, however the option for this in CCC only applies to OpenGL, for some reason.
Thanks in advance
nmb88