Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox (More info?)
Sony has licensed the Ageia PhysX physics engine and SDK for the PS3.
xflop 1.5 full circle is so screwed. The Cell can implement hardware
accelerated physics and AI much more effectively than a standard
multi-core processor.
Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox (More info?)
"Blig Merk" <blig_murk@yahoo.com> wrote in message
news:1122060361.711642.235450@f14g2000cwb.googlegroups.com...
> Sony has licensed the Ageia PhysX physics engine and SDK for the PS3.
> xflop 1.5 full circle is so screwed. The Cell can implement hardware
> accelerated physics and AI much more effectively than a standard
> multi-core processor.
>
> http://www.tomshardware.com/hardne [...] 40938.html >
> http://ageia.vnewscenter.com/conte [...] 0108406252 >
Hey Muk, it's not the hardware being licensed, it's the software. Tom's
Hardware is wrong if they think the hardware chip is going into the PS3. A
little added bonus here... Unreal Engine 3 already incorporates this by
default, Microsoft Game Studios has licensed it, Bioware has licensed it,
Midway is going to use it for nearly all upcoming games... etc. Sorry to
ruin your little post Have a good life!
Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox (More info?)
In article <_djEe.5489$IG2.1774@newssvr33.news.prodigy.com>,
"mike" <sonofzeus26@hotmail.com> wrote:
> "Blig Merk" <blig_murk@yahoo.com> wrote in message
> news:1122060361.711642.235450@f14g2000cwb.googlegroups.com...
> > Sony has licensed the Ageia PhysX physics engine and SDK for the PS3.
> > xflop 1.5 full circle is so screwed. The Cell can implement hardware
> > accelerated physics and AI much more effectively than a standard
> > multi-core processor.
> >
> > http://www.tomshardware.com/hardne [...] 40938.html > >
> > http://ageia.vnewscenter.com/conte [...] 1120108406 > > 252
> >
>
> Hey Muk, it's not the hardware being licensed, it's the software. Tom's
> Hardware is wrong if they think the hardware chip is going into the PS3. A
> little added bonus here... Unreal Engine 3 already incorporates this by
> default, Microsoft Game Studios has licensed it, Bioware has licensed it,
> Midway is going to use it for nearly all upcoming games... etc. Sorry to
> ruin your little post Have a good life!
Sony's also getting the Havok engine. My guess is Havok/Unreal will be
working on higher level stuff like APIs for making creatures walk and
vehicles move, while Ageia will be more into the lower levels of getting
physics simulation routines that those guys call to really fly on the
Cell hardware.
Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox (More info?)
mike wrote:
> "Blig Merk" <blig_murk@yahoo.com> wrote in message
> news:1122060361.711642.235450@f14g2000cwb.googlegroups.com...
> > Sony has licensed the Ageia PhysX physics engine and SDK for the PS3.
> > xflop 1.5 full circle is so screwed. The Cell can implement hardware
> > accelerated physics and AI much more effectively than a standard
> > multi-core processor.
> >
> > http://www.tomshardware.com/hardne [...] 40938.html > >
> > http://ageia.vnewscenter.com/conte [...] 0108406252 > >
>
> Hey Muk, it's not the hardware being licensed, it's the software. Tom's
> Hardware is wrong if they think the hardware chip is going into the PS3. A
> little added bonus here... Unreal Engine 3 already incorporates this by
> default, Microsoft Game Studios has licensed it, Bioware has licensed it,
> Midway is going to use it for nearly all upcoming games... etc. Sorry to
> ruin your little post Have a good life!
Never said anything about the hardware, you semi-literate boob. Learn
how to read.
Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox (More info?)
"Blig Merk" <blig_murk@yahoo.com> wrote in message
news:1122101532.814287.53160@o13g2000cwo.googlegroups.com...
>
>
> mike wrote:
>> "Blig Merk" <blig_murk@yahoo.com> wrote in message
>> news:1122060361.711642.235450@f14g2000cwb.googlegroups.com...
>> > Sony has licensed the Ageia PhysX physics engine and SDK for the PS3.
>> > xflop 1.5 full circle is so screwed. The Cell can implement hardware
>> > accelerated physics and AI much more effectively than a standard
>> > multi-core processor.
>> >
>> > http://www.tomshardware.com/hardne [...] 40938.html >> >
>> > http://ageia.vnewscenter.com/conte [...] 0108406252 >> >
>>
>> Hey Muk, it's not the hardware being licensed, it's the software. Tom's
>> Hardware is wrong if they think the hardware chip is going into the PS3.
>> A
>> little added bonus here... Unreal Engine 3 already incorporates this by
>> default, Microsoft Game Studios has licensed it, Bioware has licensed it,
>> Midway is going to use it for nearly all upcoming games... etc. Sorry to
>> ruin your little post Have a good life!
>
> Never said anything about the hardware, you semi-literate boob. Learn
> how to read.
>
Hey Muk, I thought you once said you never come back to your own thread?
And so, enlighten me on how the 360 is screwed when they will have access to
it as well? Suggesting superiority because of similarities in architecture
would only be speculation at this point, so don't go there.
1. Blig Merk Mar 29 2004, 9:21 pm hide options
Newsgroups: alt.games.video.xbox
From: blog_sm...@yahoo.com (Blig Merk) - Find messages by this author
Date: 29 Mar 2004 20:21:40 -0800
Local: Mon,Mar 29 2004 9:21 pm
Subject: PSP more powerful than PS2? will have Havok physics
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The PSP may be more powerful than the PS2 in some areas. It is also
going to have the Havok physics engine ported over to it. Plus there
are 80+ developers on board now.
Now don't get me wrong, I'm a PSP owner and have enjoyed the games on
it so far, but to say this had anything to do with a "Havok physics
engine" is utter bullshit. As usual.
Gee, I wonder what we'll be saying about the PhysX engine in a year.
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