Archived from groups: alt.games.video.sony-playstation2 (
More info?)
> Maybe the controls are tighter/easier in the Xbox version, but on the
> PS2, the lock-on-target control often fails to work (mostly in a boss
> battle, when you need it most), there is the constant need to stop the
> action and remap functions to the shoulder buttons, and some functions
> just feel to me unnecessarily complicated, like having to push a
> second shoulder button to switch from levitate to float.
>
> Again, I think this game would have been more fun if things were
> streamlined and simplified. That includes all the stuff you have to
> collect, the need to process the stuff you collect at HQ, etc. On the
> PS2, there are also frequent pauses for screen loads, which is
> annoying as well.
>
> It's just too much... Again, maybe the problem here is in part the
> PS2 or the port, not the game.
>
> "TheLightsAreOn" <fake@thisaddress.com> wrote in message
> news:Xns96A0C667CD894fakethisaddresscom@216.196.97.136...
>> > Phew, I've gotten about one-half to two-thirds of the way through
>> > this game, and I must say, it's one of the strangest platformers
>> > I've ever played.
>> >
>> > If Tim Burton had a favorite video game, this might be it.
>> >
>> > The art direction, voice acting, and music score are all brilliant.
>> >
>> > What leaves something to be desired is the game play. Fussy
>> > controls and over-the-top complexity hamper the fun.
>> >
>> > All platform game designers -- heck, all game designers -- should
>> > be required to study the Ratchet & Clank games. Those games are so
>> > much fun to play, with simple controls, brilliantly designed
>> > levels, and easy-to-use weapons.
>> >
>> > So IMO Psychonauts doesn't quite qualify as an A title, although
>> > it's diverting enough to hold the attention until the heavy
>> > artillery starts rolling out in September...
>> >
>> > My ratings (out of 5): Graphics: 4.5; Sound: 5; Controls: 3; Fun:
>> > 3; Replay value: 3. Overall: 3.75.
>> >
>> >
>> >
>>
>> Having played the XBOX version, I have to ask what issues you have
>> with the controls?
>>
>> The only 'problem' I had was a comon issue with all 3D games: Get up
>> against a wall, and the camera goes 'bonkers'.
>>
>> I love the game. I am at 'the point of no return' of my fifth play-
>> through. I highly recommend at least one replay to everyone Talk to
>> everyone, everytime you see them.
>
>
I see where you are coming from now. I guess after practially memorising
the entire game, I know in advance which powers to ready. I think I am
in a small minority who HATES the PS2 controller. It just doesn't sit
right in my hands. It doesn't stop me from enjoying games like R-Type
Final, Gradius V, Silpheed (stop me if you see a pattern). I am also in
a larger minority (but a minotiry non the less) who prefers the Duke
controller over the S for the XBOX. Go figure.
About the camera, There was a camera operator in Mario 64. You are
introduced to him at the begining of the game, and you can see him later
in a mirror.