Archived from groups: alt.games.unreal,alt.games.video.sony-playstation2,alt.games.video.xbox,comp.sys.ibm.pc.games.action,microsoft.public.xbox (More info?)
in short, the current engine, Unreal Engine 3, is for PCs from year-2005
forward, for Xbox2 ( Xbox 360)
and for Playstation3.
but Epic has been working on Unreal Engine 4 for two years. obviously UE4
and games based on this engine are NOT going to be for this upcoming
generation of systems, but for systems futher away: year-2010 and later
PCs, Xbox3 and Playstation4
no joke
okay here's the actual article:
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=123639
REIN: "WE'VE BEEN WORKING ON UNREAL ENGINE 4 FOR TWO YEARS"
Epic's VP announces Unreal 4 to the world and appeals for extra manpower and
firepower to seal global dominance!
Not content with ruling the next gen with its all conquering Unreal Engine
3 - which has been licensed by Microsoft for the 360, Sony for the PS3 and
just about every serious next gen PC developer worth their salt - Epic Games
has already begun the march to global hegemony in the next next generation,
with work on the previously unheard of Unreal Engine 4, now revealed to have
begun over two years ago.
"Unreal Engine 4 will be totally groundbreaking and the way games will be
done in the future," Rein continued. I don't expect it to be staffed up as a
full team for several years. But when people come to work at Epic, they can
come here with the knowledge that we're always keeping one eye on the future
and they're going to be helping to shape the future of the videogame
business" continued Rein.
Well our gobs were well and truly smacked at this bombshell, because we've
seen what Unreal Engine 3 can do already and we're only at the beginning of
it's potential going into the next gen. Imagine what it'll be like in three
year's time when developers have got a full handle on it and can use it to
maximum potential with Epic's mature toolset.
But Unreal Engine 4? Our minds veritably boggle at the prospect. God alone
knows what Epic are cooking up there, but if it's the generational leap
forward that Unreal Engine 3 is, then world look out. Rein hinted that it's
designed for the next next generation of hardware. Epic feels they got a two
to three year headstart on this generation when they started Unreal Engine 3
and aimed it for hardware that was only in the planning stages at the time.
Their gamble paid off when Microsoft and Sony chose that level of hardware
to power their upcoming next-gen consoles. Rein says the focus for Unreal
Engine 4 is getting a leg up on the competition for the next major paradigm
shift in computing hardware that is likely to see the light in future PCs
and console systems that are mere concepts today.
So why tantalize us with the possibilities of Unreal Engine 4 when Unreal
Engine 3 still has years of development and progress remaining? Talent. It's
all about attracting talent to come and work at Epic Games. Rein says he's
issuing a plea to developers everywhere to consider joining the team at Epic
to help shape that future. Epic are currently on a recruitment drive for
both US and international developer signings and he issued the following
cheeky challenge: "We're really looking to hire the best in the industry.
Nobody should imagine they're paid too well now or that they're too entry
level to apply. We want to talk to anyone who has the potential to be at the
top of industry. We're looking for talent. Top talent."
Warming to his theme, Rein advises potential development stars to hit the
Epic Games web site and mail in their CV. "We have several job openings
right now and we'll consider any application, for an advertised job or not,
if we think the person will be a genuine asset to our team. We're looking
for programmers, engine developers, animators, artists ...everyone. We want
quality people with world-class skills that can be a good fit with our team
and our goals on both sides of our business - games and engine technology."
"We really want the best of the best, people who today, maybe aren't even
looking to change jobs, but who want to work on the cutting edge, who want
to work on the future of gaming, and who want to work with the industry's
best and brightest." Rein also aims a sideswipe at the industry's code
treadmill, "There are insanely great developers sitting behind cubicles
working soul-draining hours for big corporations that ultimately treat those
developers as disposable resources. I like to think the most talented among
them are secretly harbouring the same passion and intensity for technology
and gaming innovation that we do. We want them to realize that Epic is
looking for people like them and that we're secure and prosperous and could
be the long-term career they're dreaming of but don't know it yet. We view
people as our key assets and we have a compensation structure that reflects
that with a bonus plan, working environment and benefits that are second to
none. We want people to join our team expecting a lifelong career rather
than just a job. At around 60 people we're not a big faceless company. The
fact that we have two game teams and an engine team at that size shows that
our philosophy is to out-think our competitors rather than out muscle them.
The Unreal Engine, and the huge investment in tools we've made for it, is
the secret weapon that allows us to do more with fewer people and then
redirect the fruits of our work back into the hands of those people. But our
plans are bigger than our staff and we have the room so now is the time for
smart expansion."
Epic Games' expansion will be fuelled by a move to a new HQ in Cary NC, USA
in October. Epic say they have designed and built a building that they feel
will be a great place to work. Rein says it's a fairly modest but extremely
comfortable 30,000 square foot building. Approximately 7,500 square feet are
devoted to Epic's in-house motion capture facility which is roughly double
the size of what they have now. Rein says the building is designed around
productivity and comfort with features such as individually adjustable
heating/cooling per office, a gymnasium with individual showers, sports
field, power generator capable of powering the entire building indefinitely,
proper audio & high-definition video studios, multiple kitchens, a terrace
overlooking a large grassed area and single-person bathrooms like what you
have in your home rather than what you normally see in office buildings.
"Nobody is going to come through the new office and think it's overly
extravagant but rather they're going to feel that we've created an
environment that is enjoyable to work in and has a little room to grow.
Although we've moved only about two miles from where we were we now benefit
from being within a very short walk to a number of great stores and
restaurants and even a 20-screen movie theatre". Rein is quick to point out
that building their own building provides costs savings because the mortgage
payment will actually be less than what they would have paid to rent the
amount of space they currently require. He also says that space in the new
office is set aside for when hardware manufacturers' technical staff need to
be on site or Unreal Engine licensees visit for support or training.
So how will it all pan out? Epic's Gears of War has widely been touted as
the flagship franchise for Xbox360 - possibly a Halo for the next
generation? Add to that the very popular Unreal Tournament franchise set to
go next-gen with UT2007 as well as Unreal Engine's runaway success and the
future looks bright.
Remember developers, Epic want you!
in short, the current engine, Unreal Engine 3, is for PCs from year-2005
forward, for Xbox2 ( Xbox 360)
and for Playstation3.
but Epic has been working on Unreal Engine 4 for two years. obviously UE4
and games based on this engine are NOT going to be for this upcoming
generation of systems, but for systems futher away: year-2010 and later
PCs, Xbox3 and Playstation4
no joke
okay here's the actual article:
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=123639
REIN: "WE'VE BEEN WORKING ON UNREAL ENGINE 4 FOR TWO YEARS"
Epic's VP announces Unreal 4 to the world and appeals for extra manpower and
firepower to seal global dominance!
Not content with ruling the next gen with its all conquering Unreal Engine
3 - which has been licensed by Microsoft for the 360, Sony for the PS3 and
just about every serious next gen PC developer worth their salt - Epic Games
has already begun the march to global hegemony in the next next generation,
with work on the previously unheard of Unreal Engine 4, now revealed to have
begun over two years ago.
"Unreal Engine 4 will be totally groundbreaking and the way games will be
done in the future," Rein continued. I don't expect it to be staffed up as a
full team for several years. But when people come to work at Epic, they can
come here with the knowledge that we're always keeping one eye on the future
and they're going to be helping to shape the future of the videogame
business" continued Rein.
Well our gobs were well and truly smacked at this bombshell, because we've
seen what Unreal Engine 3 can do already and we're only at the beginning of
it's potential going into the next gen. Imagine what it'll be like in three
year's time when developers have got a full handle on it and can use it to
maximum potential with Epic's mature toolset.
But Unreal Engine 4? Our minds veritably boggle at the prospect. God alone
knows what Epic are cooking up there, but if it's the generational leap
forward that Unreal Engine 3 is, then world look out. Rein hinted that it's
designed for the next next generation of hardware. Epic feels they got a two
to three year headstart on this generation when they started Unreal Engine 3
and aimed it for hardware that was only in the planning stages at the time.
Their gamble paid off when Microsoft and Sony chose that level of hardware
to power their upcoming next-gen consoles. Rein says the focus for Unreal
Engine 4 is getting a leg up on the competition for the next major paradigm
shift in computing hardware that is likely to see the light in future PCs
and console systems that are mere concepts today.
So why tantalize us with the possibilities of Unreal Engine 4 when Unreal
Engine 3 still has years of development and progress remaining? Talent. It's
all about attracting talent to come and work at Epic Games. Rein says he's
issuing a plea to developers everywhere to consider joining the team at Epic
to help shape that future. Epic are currently on a recruitment drive for
both US and international developer signings and he issued the following
cheeky challenge: "We're really looking to hire the best in the industry.
Nobody should imagine they're paid too well now or that they're too entry
level to apply. We want to talk to anyone who has the potential to be at the
top of industry. We're looking for talent. Top talent."
Warming to his theme, Rein advises potential development stars to hit the
Epic Games web site and mail in their CV. "We have several job openings
right now and we'll consider any application, for an advertised job or not,
if we think the person will be a genuine asset to our team. We're looking
for programmers, engine developers, animators, artists ...everyone. We want
quality people with world-class skills that can be a good fit with our team
and our goals on both sides of our business - games and engine technology."
"We really want the best of the best, people who today, maybe aren't even
looking to change jobs, but who want to work on the cutting edge, who want
to work on the future of gaming, and who want to work with the industry's
best and brightest." Rein also aims a sideswipe at the industry's code
treadmill, "There are insanely great developers sitting behind cubicles
working soul-draining hours for big corporations that ultimately treat those
developers as disposable resources. I like to think the most talented among
them are secretly harbouring the same passion and intensity for technology
and gaming innovation that we do. We want them to realize that Epic is
looking for people like them and that we're secure and prosperous and could
be the long-term career they're dreaming of but don't know it yet. We view
people as our key assets and we have a compensation structure that reflects
that with a bonus plan, working environment and benefits that are second to
none. We want people to join our team expecting a lifelong career rather
than just a job. At around 60 people we're not a big faceless company. The
fact that we have two game teams and an engine team at that size shows that
our philosophy is to out-think our competitors rather than out muscle them.
The Unreal Engine, and the huge investment in tools we've made for it, is
the secret weapon that allows us to do more with fewer people and then
redirect the fruits of our work back into the hands of those people. But our
plans are bigger than our staff and we have the room so now is the time for
smart expansion."
Epic Games' expansion will be fuelled by a move to a new HQ in Cary NC, USA
in October. Epic say they have designed and built a building that they feel
will be a great place to work. Rein says it's a fairly modest but extremely
comfortable 30,000 square foot building. Approximately 7,500 square feet are
devoted to Epic's in-house motion capture facility which is roughly double
the size of what they have now. Rein says the building is designed around
productivity and comfort with features such as individually adjustable
heating/cooling per office, a gymnasium with individual showers, sports
field, power generator capable of powering the entire building indefinitely,
proper audio & high-definition video studios, multiple kitchens, a terrace
overlooking a large grassed area and single-person bathrooms like what you
have in your home rather than what you normally see in office buildings.
"Nobody is going to come through the new office and think it's overly
extravagant but rather they're going to feel that we've created an
environment that is enjoyable to work in and has a little room to grow.
Although we've moved only about two miles from where we were we now benefit
from being within a very short walk to a number of great stores and
restaurants and even a 20-screen movie theatre". Rein is quick to point out
that building their own building provides costs savings because the mortgage
payment will actually be less than what they would have paid to rent the
amount of space they currently require. He also says that space in the new
office is set aside for when hardware manufacturers' technical staff need to
be on site or Unreal Engine licensees visit for support or training.
So how will it all pan out? Epic's Gears of War has widely been touted as
the flagship franchise for Xbox360 - possibly a Halo for the next
generation? Add to that the very popular Unreal Tournament franchise set to
go next-gen with UT2007 as well as Unreal Engine's runaway success and the
future looks bright.
Remember developers, Epic want you!