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Archived from groups: alt.games.video.sony-playstation2,alt.games.video.xbox (More info?)
The real reason the xflop fanfairies have siezed on spreading the
"prerender" bullshit is that everybody can see the xflop 1.5 full
circle graphics are only slightly better than this generation rather
than being next generation, and that the visuals for the PS3 are 2 to 3
times better than the xflop 1.5 full circle. So, since the xflop 1.5
full circle graphics are so obviously inferior to the PS3, then the
only "reason" can be that the PS3 footage is all "prerendered".
It is particularly humorous and the height of irony that the xflop
fanfairies have made such a monumental issue out of this misconstrued
perception. It has been the xflop fanfairies that have been the biggest
graphics ho's and yet they almost universally demonstrate this peculiar
inability to distinguish the difference between software rendered
cinematics, software rendered computer graphics, real-time game engine
cutscenes and real-time game engine in-game scenes. There must be a
reason for this strange contradiction in perceptions, on one-hand
idolizing graphics and on the other hand, being unable to distinguish
the differences in the sources and creation of those graphics.
Something else that is becoming very obvious and commented on in many
places is that the game action on the xflop 1.5 full circle is very
stuttery. It is turning out that the majority of the "launch window"
games are locked at 30fps: Kameo, Perfect Dark Zero, Oblivion, Project
Gotham Racing 3, Ghost Recon, Quake 4, several others. This is only on
the xflop 1.5 full circle, not on the PC for those games that are
actually PC games like Oblivion, Quake 4 and Ghost Recon (which will be
out on the PC well before the xflop 1.5 full circle port). Of course, a
lot of people will argue that 30fps is all that is needed, that nobody
can see beyond that. True, not individual frames but the overall
effect of only 30fps is jittery overall action and screens. Even most
PS2 games are at least 60fps. It is also turning out the xflop 1.5 full
circle games will initially be running on only one processor, making
their performance about the same as a medium end PC. This probably
explains why the frame rate is being locked to 30fps. The xflop 1.5
full circle is very close to being obsolete soon after it launches.
The real reason the xflop fanfairies have siezed on spreading the
"prerender" bullshit is that everybody can see the xflop 1.5 full
circle graphics are only slightly better than this generation rather
than being next generation, and that the visuals for the PS3 are 2 to 3
times better than the xflop 1.5 full circle. So, since the xflop 1.5
full circle graphics are so obviously inferior to the PS3, then the
only "reason" can be that the PS3 footage is all "prerendered".
It is particularly humorous and the height of irony that the xflop
fanfairies have made such a monumental issue out of this misconstrued
perception. It has been the xflop fanfairies that have been the biggest
graphics ho's and yet they almost universally demonstrate this peculiar
inability to distinguish the difference between software rendered
cinematics, software rendered computer graphics, real-time game engine
cutscenes and real-time game engine in-game scenes. There must be a
reason for this strange contradiction in perceptions, on one-hand
idolizing graphics and on the other hand, being unable to distinguish
the differences in the sources and creation of those graphics.
Something else that is becoming very obvious and commented on in many
places is that the game action on the xflop 1.5 full circle is very
stuttery. It is turning out that the majority of the "launch window"
games are locked at 30fps: Kameo, Perfect Dark Zero, Oblivion, Project
Gotham Racing 3, Ghost Recon, Quake 4, several others. This is only on
the xflop 1.5 full circle, not on the PC for those games that are
actually PC games like Oblivion, Quake 4 and Ghost Recon (which will be
out on the PC well before the xflop 1.5 full circle port). Of course, a
lot of people will argue that 30fps is all that is needed, that nobody
can see beyond that. True, not individual frames but the overall
effect of only 30fps is jittery overall action and screens. Even most
PS2 games are at least 60fps. It is also turning out the xflop 1.5 full
circle games will initially be running on only one processor, making
their performance about the same as a medium end PC. This probably
explains why the frame rate is being locked to 30fps. The xflop 1.5
full circle is very close to being obsolete soon after it launches.