capttoilet

Distinguished
Sep 29, 2011
19
0
18,510
The 560ti in question is the Crysis 2 version. I was playing Crysis 2 DX9 but with high res texture pack enabled, and eVGA precision metered my card memory usage between 950mb and slightly over a gig at times. I read that the pack required a card with at least a gig of memory(though I really question why since the pack only affects street signs). Curious I turned off the texture pack, restarted the game, and compared again. It used nearly the exact same amount of memory.

I tried a less demanding game like Left 4 Dead 2. At 1080p, high settings with 4x AA it peaked around 650mb of memory.

Battlefield BC2 at 1080p, high, 4xAA used roughly 700-800mb of memory.

My sanity dropped when I popped in Deus Ex and noticed it used around 120mb :pt1cable: Weren't 64mb cards mainstream back then?

Anyone with a similar card display the same memory readings or do I have some sort of weird leak going on?

System specs just in case it gets asked

AMD phenom II x4 830 @ 2.8ghz
7 gigs pc6400 DDR2 RAM
1 gig eVGA geforce 560ti Crysis 2 edition
600 Watt PSU with 48amps to 12v
750gig 7200rpm HDD(not sure on cache speed)
Windows 7 Ultimate 64bit


 
Q: How much memory do windows use?
A: As much as they find.

That basically sums it up. The programs detect that you have more memory available, so it preloads the textures, models, etc to avoid fps drops in case something pops up when it's not loaded to the RAM.

Hope I answered your question? :)
 

capttoilet

Distinguished
Sep 29, 2011
19
0
18,510


Yeah I know that applies to system memory, but video ram?