Archived from groups: alt.games.video.xbox (More info?)
You know, I found the whole hoovering bounty thing tedious. I can see it
with the boss fights, but having to kill AND bounty every freakin' enemy
just made things move alot slower. Maybe I'm missing something but why the
radar? At first i saw all the cliff areas that you *can't* get to, and I
thought it would be a cool stealth game, but not so much.
T
"Robert P Holley" <holleyrp@delanet.com> wrote in message
news:1107796421.295150.180320@c13g2000cwb.googlegroups.com...
> If no one has picked up this beautiful and unique game yet, you need
> to. Immediately!
>
> One of the most refreshing games I've played in a while.
>
Archived from groups: alt.games.video.xbox (More info?)
There is a stealth element to the game, thus the radar. You can see
which way the enemies are looking, and move accordingly. Of course,
instead of using Chippunks to lure enemies out, you can just run and
gun.
I agree with Robert, the orginal poster, "Stranger's Wrath" is a
must-play. Not often does a single game capture my attention so much
that it is all I play until I finish it. "Stranger's Wrath" did that,
even though I have a half-dozen other games I am working my way
through. Oddworld Inhabitants have created a beautiful, entertaining
and imaginative game. Despite the relative linearity of it, you still
feel like you're in a big openended world. Maybe they'll come up with
something even more free-roaming for their next outing.
Archived from groups: alt.games.video.xbox (More info?)
Robert P Holley wrote:
> If no one has picked up this beautiful and unique game yet, you need
> to. Immediately!
>
> One of the most refreshing games I've played in a while.
I agree. The three hours I spent playing during the super bowl was time well
spent.
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